void OnTriggerEnter2D(Collider2D collision) { Playering go = collision.GetComponent <Playering>(); if (go) { go.ScronchSelf(); } }
// Update is called once per frame void Update() { if (!player) { GameObject go = GameObject.FindGameObjectWithTag("Player"); if (go) { player = go.GetComponent <Playering>(); Cameraing.playering = player; } } else { //canvasCore.OnGoingLoading1 = false; HPSlider.value = player.HP1; if (player.IsAlive) { if (EikSerkatPanel) { EikSerkatPanel.SetActive(false); } } else { if (EikSerkatPanel) { EikSerkatPanel.SetActive(true); } } if (Input.GetAxisRaw("Horizontal") < -Deadzoning || Input.GetAxisRaw("Horizontal") > Deadzoning) { player.MoveDirect(Input.GetAxisRaw("Horizontal")); } else { player.StopMove(); } if (Input.GetAxisRaw("Jump") > .5f) { player.JumpNow(); } else { player.StopJump(); } if (Input.GetAxisRaw("Fire1") > .5f) { player.AttacNow(); } else { player.StopAttac(); } if (Input.GetAxisRaw("Fire3") > .5f) { player.SledNow(); } else { player.StopSled(); } } }