Exemplo n.º 1
0
    static void PickUpWeapon(Player_Item_Sr item, Player_MovePlayer controll)
    {
        Player_Weapon_Sr weap = null;

        weap = item.gameObject.GetComponent <Player_Weapon_Sr>();

        if (weap)
        {
            weap.TakeWeapon(controll.weapon, controll.index);
        }
    }
    //Add new player on map
    static void PlayerLoad(NetworkConnection con, Data_PlayerFile_Sr data, int roomID)
    {
        Room room = GetRoom(roomID);

        if (room)
        {
            GameObject go = (GameObject)Instantiate((GameObject)Resources.Load("Player"), room.spawnPosition, Quaternion.identity);
            go.name = data.nick;
            Player_MovePlayer move = go.GetComponent <Player_MovePlayer>();
            move.playerCon = con;
            PlayerConnectToRoom(roomID, data, go);

            Message_Sr.NewPlayerOnScene_Sr newPL = new Message_Sr.NewPlayerOnScene_Sr();
            newPL.player = GetPlayerData(data.sessionID);
            SendReliableToRoom(Networking_msgType_Sr.NewPlayerConnnectOnScene, newPL, roomID);

            Player_Weapon_Sr weap = InstantiateWeapon(weaponType_Sr.GaussGun, roomID);
            if (weap)
            {
                weap.TakeWeapon(move.weapon, data.sessionID);
            }
        }
    }