void PlaceArmor() //B Button { if (Input.GetButtonDown("B Button" + PlayerNumber)) { Player_InventoryScript.PlaceArmor(); } }
private void InputHandler() { if (Player_InventoryScript.EquippedRangedWeaponScipt != null) { if (Input.GetMouseButton(0)) { Player_InventoryScript.EquippedRangedWeaponScipt.Fire(); } if (Input.GetKeyDown(KeyCode.R)) { Player_InventoryScript.EquippedRangedWeaponScipt.Reload(); } } if (Player_InventoryScript.EquippedThrowableScript != null) { if (Input.GetMouseButtonDown(1)) { Player_InventoryScript.ThrowThrowable(); } } if (Input.GetKeyDown(KeyCode.F)) { Player_InventoryScript.ChangeWeapon(); } if (Input.GetKeyDown(KeyCode.E)) { if (Player_InventoryScript.InteractableToActivate != null) { Player_InventoryScript.InteractableToActivate.Activate(Player_InventoryScript); } } if (Input.GetKey(KeyCode.Q)) { Player_InventoryScript.PlaceArmor(); } }