Exemplo n.º 1
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
        smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>();
        mainFood_Setting       = GameObject.FindGameObjectWithTag("MainFood_Setting").GetComponent <MainFood_Setting>();

        if (player.mainStage == false)
        {
            text.text = CountModule(smallStageMenu_Setting.GetComponentInChildren <SmallStageMenu>().damage);
        }
        else
        {
            text.text = CountModule(mainFood_Setting.GetComponentInChildren <MainFood>().damage);
        }

        animationNumber = Random.Range(1, 3);
        if (animationNumber == 1)
        {
            this.GetComponent <Animator>().Rebind();
            this.GetComponent <Animator>().Play("Attack1");
        }
        if (animationNumber == 2)
        {
            this.GetComponent <Animator>().Rebind();
            this.GetComponent <Animator>().Play("Attack2");
        }

        Destroy(this.gameObject, 0.7f);
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     mainFood_Setting       = GameObject.FindGameObjectWithTag("MainFood_Setting").GetComponent <MainFood_Setting>();
     smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>();
     player            = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
     damegeTextManager = GameObject.FindGameObjectWithTag("DamageText").GetComponent <DamageTextManager>();
 }
Exemplo n.º 3
0
 void Start()
 {
     pc = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
     combo_Text.text          = pc.combo_Count.ToString() + " Combo";
     combo_Gaze.fillAmount    = pc.superComboMode_Count / pc.maxCombo;
     superModeGaze.fillAmount = pc.superFiverMode / pc.maxSuperFiverMode;
 }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     player            = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
     LevelUpPoint      = (player.level * player.level) * 30;
     GoldText.text     = CountModule(LevelUpPoint);
     playerLevel.text  = "Level " + player.level.ToString();
     playerDamage.text = CountModuleDamege(player.power);
 }
Exemplo n.º 5
0
    // public SmallFood_Food_Menu smallFood_Food_Menu;
    // Use this for initialization
    void Start()
    {
        foodCount         = smallFood_Index.Length;
        smallfood_Postion = GameObject.FindGameObjectWithTag("SmallFood_Position").GetComponent <SmallFood_Position>();
        FoodSetting();
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();

        player.DishPoint();
    }
Exemplo n.º 6
0
    // Use this for initialization
    void Start()
    {
        mainSpoonAnimation = GameObject.FindGameObjectWithTag("MainSpoon").GetComponent <MainSpoonAnimation>();
        player             = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();

        LevelUpPoint         = (mainSpoonAnimation.level * mainSpoonAnimation.level) * 30;
        GoldText.text        = LevelUpPoint.ToString();
        mainSpoonLevel.text  = "Level " + mainSpoonAnimation.level.ToString();
        mainSpoonDamage.text = mainSpoonAnimation.power.ToString("N1");
    }
Exemplo n.º 7
0
    int stageindex        = 0;  // 해당스테이지의 메뉴값(1~10스테이지의 메뉴 , 11~20스테이지의 메뉴)

    // Use this for initialization
    void Start()
    {
        mainFood_Collection    = GameObject.FindGameObjectWithTag("MainFood_Collection").GetComponent <MainFood_Collection>();
        player_Ctrl_PC         = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
        smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>();

        foodrandomIndexMax = mainFood_Collection.mainFood_Collection.Length;
        //Debug.Log("랜덤인덱스 = " + mainFood_Collection.mainFood_Collection.Length);
        //StartMainMenuSetting();
    }
Exemplo n.º 8
0
    // Use this for initialization
    void Start()
    {
        player                 = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
        mainFood_Setting       = GameObject.FindGameObjectWithTag("MainFood_Setting").GetComponent <MainFood_Setting>();
        smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>();
        stageManager           = GameObject.FindGameObjectWithTag("Stage").GetComponent <StageManager>();
        damageText             = GameObject.FindGameObjectWithTag("DamageText").GetComponent <DamageTextManager>();

        maxHP     = stageManager.mainStageHp;
        currentHp = stageManager.mainStageHp;
    }
Exemplo n.º 9
0
 void Start()
 {
     if (img == null)
     {
         img = gameObject.GetComponent <Image>();
     }
     if (btn == null)
     {
         btn = gameObject.GetComponent <Button>();
     }
     pc  = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
     stt = GameObject.FindGameObjectWithTag("STI").GetComponent <SustainmentTime>();
 }
Exemplo n.º 10
0
 void Start()
 {
     if (img == null)
     {
         img = gameObject.GetComponent <Image>();
     }
     if (btn == null)
     {
         btn = gameObject.GetComponent <UnityEngine.UI.Button>();
     }
     pc = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
     smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>();
 }
Exemplo n.º 11
0
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
     smallStageMenu_Setting = GameObject.FindGameObjectWithTag("SmallStageMenu_Setting").GetComponent <SmallStageMenu_Setting>();
     mainFood_Setting       = GameObject.FindGameObjectWithTag("MainFood_Setting").GetComponent <MainFood_Setting>();
 }
Exemplo n.º 12
0
 // Use this for initialization
 void Start()
 {
     pc = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
 }
Exemplo n.º 13
0
 // Use this for initialization
 void Start()
 {
     pc     = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Ctrl_PC>();
     skill3 = GameObject.FindGameObjectWithTag("Skill3").GetComponent <Skill3Button>();
 }