void HandleDeath(NetworkMessage netMsg) { Player_AnimateControl controll = Data_ListPlayerOnScene.GetPlayerControll(netMsg.reader.ReadInt32()); if (controll != null) { controll.Death(); } }
void Spawn(Data_PlayerFile player) { GameObject Enemy = (GameObject)Instantiate(Player, player.position, player.rotate); Data_ListPlayerOnScene.WriteGameObject(Enemy, player.charID); Enemy.name = player.nick; Player_AnimateControl en = Enemy.GetComponent <Player_AnimateControl>(); en.index = player.charID; en.canvas.SetNick(player.nick); en.canvas.SetTitle(player.title); en.canvas.SetRang(player.rang); en.enabled = true; if (player.death) { en.Death(); } }