Exemplo n.º 1
0
    void HandleDeath(NetworkMessage netMsg)
    {
        Player_AnimateControl controll = Data_ListPlayerOnScene.GetPlayerControll(netMsg.reader.ReadInt32());

        if (controll != null)
        {
            controll.Death();
        }
    }
Exemplo n.º 2
0
    void Spawn(Data_PlayerFile player)
    {
        GameObject Enemy = (GameObject)Instantiate(Player, player.position, player.rotate);

        Data_ListPlayerOnScene.WriteGameObject(Enemy, player.charID);
        Enemy.name = player.nick;
        Player_AnimateControl en = Enemy.GetComponent <Player_AnimateControl>();

        en.index = player.charID;
        en.canvas.SetNick(player.nick);
        en.canvas.SetTitle(player.title);
        en.canvas.SetRang(player.rang);
        en.enabled = true;
        if (player.death)
        {
            en.Death();
        }
    }