void Start() { Player = GameObject.Find("Player").GetComponentInChildren <PlayerTrapControl>(); PlayerRb = GameObject.Find("Player").GetComponentInChildren <Rigidbody2D>(); QTEPanel = GameObject.Find("Canvas").transform.Find("QTE Hint").gameObject; AudioPlayer = GetComponent <AudioSource>(); Transform PMs = GameObject.Find("PMs").transform; PMRbs = new Rigidbody2D[PMs.childCount]; for (int i = 0; i < PMs.childCount; ++i) { PMRbs[i] = PMs.GetChild(i).GetComponent <Rigidbody2D>(); } }
// Start is called before the first frame update void Start() { Player = GameObject.Find("Player").GetComponentInChildren <PlayerTrapControl>(); LevelControl = GameObject.Find("LevelControl").GetComponent <ChongqingLevelControl>(); }