Exemplo n.º 1
0
 public override void AssignTasks(PlayerTaskList taskList, List <NormalPlayerTask> defaultTasks)
 {
     taskList.AddStringTask($"[{Color.magenta.ToHtmlStringRGBA()}]You're the Jester! Get voted out to win\n");
     taskList.AddStringTask("Fake tasks:");
     taskList.TaskCompletion = TaskCompletion.Fake;
     base.AssignTasks(taskList, defaultTasks);
 }
Exemplo n.º 2
0
            public static void Postfix(
                GameData __instance,
                [HarmonyArgument(0)] byte playerId,
                [HarmonyArgument(1)] ref Il2CppStructArray <byte> tasks
                )
            {
                var player = __instance.GetPlayerById(playerId);
                var role   = player.GetRole();

                if (role == null)
                {
                    return;
                }

                var list = new PlayerTaskList(player);

                role.AssignTasks(list, tasks.ToList().ConvertAll(i => new GameData.TaskInfo(i, 0)));

                Rpc <CustomSelectTasks> .Instance.Send(GameData.Instance, list);

                // we do not prevent setting default tasks to not break things like Impostor server
            }
Exemplo n.º 3
0
 public override void AssignTasks(PlayerTaskList taskList, IEnumerable <GameData.TaskInfo> defaultTasks)
 {
     taskList.AddStringTask("I love you kitty");
     taskList.AddNormalTasks(defaultTasks);
     taskList.TaskCompletion = TaskCompletion.Required;
 }
Exemplo n.º 4
0
 /// <summary>
 /// Custom task selecting at game start. Not being called on death yet
 /// </summary>
 /// <param name="taskList">Task list you should change with its methods</param>
 /// <param name="defaultTasks">Tasks that were assigned by host with default game rules</param>
 public virtual void AssignTasks(PlayerTaskList taskList, IEnumerable <GameData.TaskInfo> defaultTasks)
 {
     taskList.AddNormalTasks(defaultTasks);
 }