Exemplo n.º 1
0
 public void Trigger(PlayerStats stats)
 {
     switch (type)
     {
         case Powerup.CREDITS:
             stats.AddCredits(amount);
             break;
         case Powerup.MISSILES:
             stats.gameObject.GetComponent<PlayerWeapons>().AddMissiles(amount);
             break;
         case Powerup.SHIELD:
             stats.Hurt(-amount);
             break;
         case Powerup.POWER:
             stats.ModEnergy(amount);
             break;
         case Powerup.ENGI:
             GameObject.Find("Cargo ship").GetComponent<CargoShipAI>().CurrEngi += amount;
             //Debug.Log(GameObject.Find("Cargo ship").GetComponent<CargoShipAI>().CurrEngi);
             break;
     }
     gameObject.Recycle();
 }