void Update()
 {
     if (newCharacter)
     {
         followTarget = characterSelector.GetCharacterObject();
     }
     if (characterSelector != null)
     {
         if (characterSelector.GetCharacterActive())                                                                              //checks if the character is active
         {
             targetPos = new Vector3(followTarget.transform.position.x, followTarget.transform.position.y, transform.position.z); //using the z position of the camera
         }
         else
         {
             if (playerStartPoint != null)
             {
                 targetPos = new Vector3(playerStartPoint.GetStartPosition().x, playerStartPoint.GetStartPosition().y, -10);  //sets the camera's default position to the position of the player start point game object to prevent camera drag on character spawn
             }
             else
             {
                 targetPos = new Vector3(0, 0, -10); //if there is no player start point present, default the camera to these values
             }
         }
     }
     transform.position = Vector3.Lerp(transform.position, targetPos, moveSpeed * Time.deltaTime); //current position, new position (target position), amount of movement per frame - Using Time.deltaTime to adjust to computer framerates
 }
Exemplo n.º 2
0
    void Start()
    {
        playerHealthBarManager = FindObjectOfType <PlayerHealthBarManager>(); //gets a reference to the PlayerHealthBarManager script
        playerStartPoint       = FindObjectOfType <PlayerStartPoint>();

        if (playerStartPoint != null)                                  //if there is a player start point present, change the player's starting position to its values
        {
            playerSpawnPosition = playerStartPoint.GetStartPosition(); //sets the player's spawn position to the position of the player start point game object to prevent camera drag on character spawn
        }

        if (!UIExists) //if the UI doesn't exist in the current scene, don't destroy the UI between scene swapping
        {
            UIExists = true;
            DontDestroyOnLoad(transform.gameObject);
        }
        else
        {
            Destroy(gameObject);
        }
    }