void Move()
    {
        inputHor = Input.GetAxisRaw("Horizontal"); //Get Input

        //Sprite Stuff
        playerSpriteManager.FlipSprite(inputHor);

        //if the Player hit a wall in the same direction of movement don't allow any other movement
        if (BlockedInput != inputHor)
        {
            //Player is away from the wall
            BlockedInput = 0;
            transform.Translate(Vector3.right * inputHor * Speed * Time.deltaTime);

            playerSpriteManager.SetMoving();
        }
        else
        {
            playerSpriteManager.SetIdle();
        }
    }