void Update() { if (IsDead && IsControlled) { transform.root.position = new Vector3(0, 0, 0); if (respawnTimer > 0) { respawnTimer -= Time.deltaTime; } else if (respawnTimer <= 0) { respawnTimer = 0; Health = 100; PlayerSpawnPackage psp = new PlayerSpawnPackage(); NetworkManager.Instance.Client.SendData(psp); } } if (IsControlled) { if (transform.root.position.y < -50) { PlayerHealthPackage ps = new PlayerHealthPackage(); ps.PlayerIP = PlayerIP; ps.Value = -Health; ps.Hit = true; NetworkManager.Instance.Client.SendData(ps); } } //direction is (pointB - pointA).normalized Vector3 start = calculateCentroid(eyesL.position, eyesR.position); Ray r = new Ray(start, (laserTarget.position - start).normalized); hit = Physics.Raycast(r, out hitInfo, Options.LaserTargetDistance); if (hit) { laserTarget.localPosition = new Vector3(laserTarget.localPosition.x, laserTarget.localPosition.y, hitInfo.distance); } else { laserTarget.localPosition = new Vector3(laserTarget.localPosition.x, laserTarget.localPosition.y, Options.LaserTargetDistance); } if (AlwaysFireLaserBeams) { SetLasersEnabled(true); } if (gangnamObject != null) { gangnamObject.transform.position = this.gameObject.transform.position; gangnamObject.transform.rotation = this.gameObject.transform.rotation; } }
void Update() { if (IsDead && IsControlled) { transform.root.position = new Vector3(0, 0, 0); if (respawnTimer > 0) respawnTimer -= Time.deltaTime; else if (respawnTimer <= 0) { respawnTimer = 0; Health = 100; PlayerSpawnPackage psp = new PlayerSpawnPackage(); NetworkManager.Instance.Client.SendData(psp); } } if (IsControlled) { if (transform.root.position.y < -50) { PlayerHealthPackage ps = new PlayerHealthPackage(); ps.PlayerIP = PlayerIP; ps.Value = -Health; ps.Hit = true; NetworkManager.Instance.Client.SendData(ps); } } //direction is (pointB - pointA).normalized Vector3 start = calculateCentroid(eyesL.position, eyesR.position); Ray r = new Ray(start, (laserTarget.position - start).normalized); hit = Physics.Raycast(r, out hitInfo, Options.LaserTargetDistance); if(hit) laserTarget.localPosition = new Vector3(laserTarget.localPosition.x, laserTarget.localPosition.y, hitInfo.distance); else laserTarget.localPosition = new Vector3(laserTarget.localPosition.x, laserTarget.localPosition.y, Options.LaserTargetDistance); if(AlwaysFireLaserBeams) SetLasersEnabled(true); if (gangnamObject != null) { gangnamObject.transform.position = this.gameObject.transform.position; gangnamObject.transform.rotation = this.gameObject.transform.rotation; } }