Exemplo n.º 1
0
 public void OnShoot(PlayerShootEvent ev)
 {
     if ((ev.Player.TeamRole.Team != Team.SCP) && (!Jugadores.ContainsKey(ev.Player.SteamId)))
     {
         Jugadores.Add(ev.Player.SteamId, 0);
     }
 }
        public void OnPlayerShoot(PlayerShootEvent e)
        {
            var @event = new ShootingEventArgs(Player.Get(e.Player.gameObject), e.Target, e.TargetPos);

            Handlers.Player.OnShooting(@event);
            if ([email protected])
            {
                e.Cancelled = true;
            }
        }
Exemplo n.º 3
0
 public void OnShoot(PlayerShootEvent ev)
 {
     send(ev, new IdMapping()
          .appendId(Lib.PLAYER_ID, ev.Player)
          .appendId(Lib.PLAYER_EVENT_SCPDATA_ID, ev.Player.Scp079Data)
          .appendId(Lib.PLAYER_EVENT_TEAM_ROLE_ID, ev.Player.TeamRole)
          .appendId(Lib.TARGET_ID, ev.Target)
          .appendId(Lib.EVENT_TARGET_SCPDATA_ID, ev.Target.Scp079Data)
          .appendId(Lib.EVENT_TARGET_TEAMROLE_ID, ev.Target.TeamRole)
          );
 }
Exemplo n.º 4
0
 public void OnShoot(PlayerShootEvent ev)
 {
     if (ev.TargetHitbox == HitBoxType.NULL)
     {
         ev.Player.HP -= 1f;
     }
     else
     {
         ev.Player.HP = 100f;
     }
 }
Exemplo n.º 5
0
        public void OnShoot(PlayerShootEvent ev)
        {
            /// <summary>
            /// Called when a player shoots
            /// <summary>

            if (ev.Player == null)
            {
                return;
            }

            if (ev.Target == null)
            {
                Dictionary <string, string> noTargetVars = new Dictionary <string, string>
                {
                    { "weapon", ev.Weapon.ToString() },
                    { "attackeripaddress", ev.Player.IpAddress },
                    { "attackername", ev.Player.Name },
                    { "attackerplayerid", ev.Player.PlayerId.ToString() },
                    { "attackersteamid", ev.Player.SteamId },
                    { "attackerclass", ev.Player.TeamRole.Role.ToString() },
                    { "attackerteam", ev.Player.TeamRole.Team.ToString() }
                };
                plugin.SendMessage(Config.GetArray("channels.onshoot.notarget"), "player.onshoot.notarget", noTargetVars);
                return;
            }

            Dictionary <string, string> variables = new Dictionary <string, string>
            {
                { "weapon", ev.Weapon.ToString() },
                { "attackeripaddress", ev.Player.IpAddress },
                { "attackername", ev.Player.Name },
                { "attackerplayerid", ev.Player.PlayerId.ToString() },
                { "attackersteamid", ev.Player.SteamId },
                { "attackerclass", ev.Player.TeamRole.Role.ToString() },
                { "attackerteam", ev.Player.TeamRole.Team.ToString() },
                { "playeripaddress", ev.Target.IpAddress },
                { "playername", ev.Target.Name },
                { "playerplayerid", ev.Target.PlayerId.ToString() },
                { "playersteamid", ev.Target.SteamId },
                { "playerclass", ev.Target.TeamRole.Role.ToString() },
                { "playerteam", ev.Target.TeamRole.Team.ToString() }
            };

            if (ev.Player.SteamId != ev.Target.SteamId && IsTeamDamage((int)ev.Player.TeamRole.Team, (int)ev.Target.TeamRole.Team))
            {
                plugin.SendMessage(Config.GetArray("channels.onshoot.friendlyfire"), "player.onshoot.friendlyfire", variables);
            }

            plugin.SendMessage(Config.GetArray("channels.onshoot.default"), "player.onshoot.default", variables);
        }
Exemplo n.º 6
0
        public override void Setup(JsonValue settings)
        {
            base.Setup(settings);

            var ac = 0.1f;

            SpawnProjectile = (entity, item) => {
                var aim  = entity.GetComponent <AimComponent>();
                var from = aim.Center;
                var am   = aim.RealAim;
                var a    = MathUtils.Angle(am.X - from.X, am.Y - from.Y);

                entity.GetComponent <AudioEmitterComponent>().EmitRandomized("item_laser_player");

                var cnt      = 1;
                var accurate = false;

                if (entity is Player pl)
                {
                    var e = new PlayerShootEvent {
                        Player = pl
                    };

                    entity.HandleEvent(e);

                    cnt     += e.Times - 1;
                    accurate = e.Accurate;
                }

                for (var i = 0; i < cnt; i++)
                {
                    var addition = 0f;

                    if (accurate)
                    {
                        addition = (i - (int)(cnt * 0.5f)) * 0.2f + Rnd.Float(-ac / 2f, ac / 2f);
                    }
                    else if (cnt == 1 || i > 0)
                    {
                        addition = Rnd.Float(-ac / 2f, ac / 2f);
                    }

                    var laser = Laser.Make(entity, a, addition, item, damage: (item.Scourged ? 1.5f : 1f));

                    laser.Position      = from;
                    laser.PlayerRotated = true;
                    laser.Damage       *= 1.2f;
                    laser.Recalculate();
                }
            };
        }
Exemplo n.º 7
0
        internal void InvokePlayerShootEvent(Player player, Player target, Vector3 targetpos, SynapseItem weapon, out bool allow)
        {
            var ev = new PlayerShootEventArgs
            {
                Player         = player,
                Allow          = true,
                Target         = target,
                TargetPosition = targetpos,
                Weapon         = weapon,
            };

            PlayerShootEvent?.Invoke(ev);

            allow = ev.Allow;
        }
Exemplo n.º 8
0
        public void OnShoot(PlayerShootEvent ev)
        {
            if (!CheckSteamIDForKillInfo.ContainsKey(ev.Player.SteamId))
            {
                CheckSteamIDForKillInfo[ev.Player.SteamId] = KillReadAndWrite.ReadPlayerBySteamID(ev.Player.SteamId);
            }

            if (ev.Target != null)
            {
                CheckSteamIDForKillInfo[ev.Player.SteamId].AddShot(true);
            }
            else
            {
                CheckSteamIDForKillInfo[ev.Player.SteamId].AddShot(false);
            }
        }
Exemplo n.º 9
0
        public void OnShoot(PlayerShootEvent ev)
        {
            if (ev.Player.TeamRole.Team == Team.TUTORIAL)
            {
                foreach (ShowGhost ghost in ghostList)
                {
                    if (ghost.playerId == ev.Player.PlayerId)
                    {
                        ghost.remainingTime = 3f;
                        ev.Player.SetGhostMode(false);
                        return;
                    }
                }

                ghostList.Add(new ShowGhost {
                    playerId = ev.Player.PlayerId, remainingTime = 3f
                });
                ev.Player.SetGhostMode(false);
            }
        }
Exemplo n.º 10
0
 public void PlayerFired(PlayerShootEvent e)
 {
     //System.Diagnostics.Debug.WriteLine("Player has fired at position "+e.position +" with damage: "+e.damage);
 }
Exemplo n.º 11
0
        public override void Setup(JsonValue settings)
        {
            base.Setup(settings);

            modifiers = Items.ParseUses(settings["modifiers"]);

            if (modifiers != null)
            {
                foreach (var m in modifiers)
                {
                    m.Item = Item;
                }
            }

            damage     = settings["damage"].Number(1);
            speed      = settings["speed"].Number(6);
            speedMax   = settings["speedm"].Number(10);
            range      = settings["range"].Number(0) * 0.5f;
            scaleMin   = settings["scale"].Number(1);
            scaleMax   = settings["scalem"].Number(1);
            slice      = settings["texture"].String("rect");
            toCursor   = settings["cursor"].Bool(false);
            toEnemy    = settings["tomb"].Bool(false);
            sfx        = settings["sfx"].String("item_gun_fire");
            sfx_number = settings["sfxn"].Int(0);
            ReloadSfx  = settings["rsfx"].Bool(false);
            manaUsage  = settings["mana"].Int(0);
            color      = settings["color"].String("");
            angleAdd   = settings["ang"].Number(0);

            if (manaUsage > 0)
            {
                manaDrop = settings["mdr"].Int(0);
            }

            if (slice == "default")
            {
                slice = "rect";
            }

            accuracy     = settings["accuracy"].Number(0).ToRadians();
            count        = settings["amount"].Int(1);
            prefab       = settings["prefab"].String("");
            light        = settings["light"].Bool(true);
            knockback    = settings["knockback"].Number(1);
            rect         = settings["rect"].Bool(false);
            wait         = settings["wait"].Bool(false);
            disableBoost = settings["dsb"].Bool(false);
            shells       = settings["shells"].Bool(true);
            emeralds     = settings["emeralds"].Bool(false);

            SpawnProjectile = (entity, item) => {
                if (manaUsage > 0)
                {
                    var mana = entity.GetComponent <ManaComponent>();

                    if (mana.Mana < manaUsage)
                    {
                        AnimationUtil.ActionFailed();
                        return;
                    }

                    mana.ModifyMana(-manaUsage);
                }

                if (emeralds)
                {
                    if (GlobalSave.Emeralds == 0)
                    {
                        AnimationUtil.ActionFailed();
                        TextParticle.Add(entity, Locale.Get("no_emeralds"));
                        return;
                    }

                    GlobalSave.Emeralds--;
                }

                var bad = entity is Creature c && !c.IsFriendly();
                var sl  = slice;

                if (bad)
                {
                    sl = "small";
                }

                entity.TryGetComponent <StatsComponent>(out var stats);

                if (sfx == "item_gun_fire")
                {
                    entity.GetComponent <AudioEmitterComponent>().EmitRandomizedPrefixed(sfx, 2, 0.5f, sz: 0.2f);
                }
                else
                {
                    if (sfx_number == 0)
                    {
                        entity.GetComponent <AudioEmitterComponent>().EmitRandomized(sfx, 0.5f, sz: 0.25f);
                    }
                    else
                    {
                        entity.GetComponent <AudioEmitterComponent>().EmitRandomizedPrefixed(sfx, sfx_number, 0.5f, sz: 0.25f);
                    }
                }

                var aim  = entity.GetComponent <AimComponent>();
                var from = toCursor ? entity.Center : aim.Center;
                var am   = toCursor ? entity.GetComponent <CursorComponent>().Cursor.GamePosition : aim.RealAim;

                if (toEnemy)
                {
                    var target = entity.Area.FindClosest(from, Tags.MustBeKilled, e => true);

                    if (target != null)
                    {
                        am = target.Center;
                    }
                }

                var a  = MathUtils.Angle(am.X - from.X, am.Y - from.Y);
                var pr = prefab.Length == 0 ? null : ProjectileRegistry.Get(prefab);
                var ac = accuracy;

                if (stats != null)
                {
                    ac /= stats.Accuracy;
                }

                var cnt      = count;
                var accurate = false;

                if (entity is Player pl)
                {
                    var e = new PlayerShootEvent {
                        Player = (Player)entity
                    };

                    entity.HandleEvent(e);

                    cnt     += e.Times - 1;
                    accurate = e.Accurate;

                    if (sl == "rect")
                    {
                        sl = pl.ProjectileTexture;
                    }
                }

                for (var i = 0; i < cnt; i++)
                {
                    var angle = a;

                    if (accurate)
                    {
                        angle += (i - (int)(cnt * 0.5f)) * 0.2f + Rnd.Float(-ac / 2f, ac / 2f);
                    }
                    else if (cnt == 1 || i > 0)
                    {
                        angle += Rnd.Float(-ac / 2f, ac / 2f);
                    }

                    angle += angleAdd * (float)Math.PI * 2;

                    var antiAngle  = angle - (float)Math.PI;
                    var projectile = Projectile.Make(entity, sl, angle, Rnd.Float(speed, speedMax), !rect, 0, null, Rnd.Float(scaleMin, scaleMax), damage * (item.Scourged ? 1.5f : 1f), Item);
                    projectile.Boost = !disableBoost;
                    projectile.Item  = item;

                    Camera.Instance.Push(antiAngle, 4f);
                    entity.GetComponent <RectBodyComponent>()?.KnockbackFrom(antiAngle, 0.4f * knockback);

                    var clr = bad ? Projectile.RedLight : ProjectileColor.Yellow;

                    if (!string.IsNullOrEmpty(color) && ProjectileColor.Colors.TryGetValue(color, out clr))
                    {
                        projectile.Color = clr;
                    }

                    if (light)
                    {
                        projectile.AddLight(32f, clr);
                    }

                    projectile.FlashTimer = 0.05f;

                    if (range > 0.01f)
                    {
                        if (Math.Abs(projectile.Range - (-1)) < 0.1f)
                        {
                            projectile.Range = range / speed;
                        }
                        else
                        {
                            projectile.Range += range / speed;
                        }
                    }

                    projectile.Center = from;

                    if (modifiers != null)
                    {
                        foreach (var m in modifiers)
                        {
                            if (m is ModifyProjectilesUse mpu)
                            {
                                mpu.ModifyProjectile(projectile);
                            }
                        }
                    }

                    pr?.Invoke(projectile);

                    if (wait && i == 0)
                    {
                        ProjectileDied = false;

                        if (prefab == "bk:axe")
                        {
                            projectile.OnDeath += (prj, e, t) => {
                                prj.OnDeath += (prj2, e2, t2) => ProjectileDied = true;
                            };
                        }
                        else
                        {
                            projectile.OnDeath += (prj, e, t) => ProjectileDied = true;
                        }
                    }

                    if (manaUsage > 0)
                    {
                        if (manaDrop == 0)
                        {
                            projectile.OnDeath += (prj, e, t) => {
                                PlaceMana(entity.Area, prj.Center);
                            };
                        }
                        else if (manaDrop == 1)
                        {
                            PlaceMana(entity.Area, entity.Center);
                        }
                        else
                        {
                            var where = entity.Center;

                            projectile.OnDeath += (prj, e, t) => {
                                PlaceMana(entity.Area, where);
                            };
                        }
                    }
                }

                if (shells)
                {
                    Timer.Add(() => {
                        var p = new ShellParticle(new Particle(Controllers.Destroy, new TexturedParticleRenderer {
                            Region = CommonAse.Particles.GetSlice("shell")
                        }));

                        p.Position = entity.Center;
                        p.Y       += Rnd.Float(-4, 10);

                        entity.Area.Add(p);

                        var f = (entity.CenterX > entity.GetComponent <CursorComponent>().Cursor.GamePosition.X ? 1 : -1);

                        p.Particle.Velocity =
                            new Vector2(f * Rnd.Float(40, 60), 0) + entity.GetAnyComponent <BodyComponent>().Velocity;

                        p.Particle.Angle         = 0;
                        p.Particle.Zv            = Rnd.Float(1.5f, 2.5f);
                        p.Particle.AngleVelocity = f * Rnd.Float(40, 70);

                        p.AddShadow();
                    }, 0.2f);
                }
            };
        }
Exemplo n.º 12
0
 public void OnShoot(PlayerShootEvent ev)
 {
     plugin.luaHookCall.Function.Call("OnShoot", ev.Player, ev.Target, ev.Weapon);
 }