public void Awake() { statemachine = gameObject.GetComponent <PlayerScriptStateMachine>(); myRigidbody2D = GetComponent <Rigidbody2D>(); _playerScript = GetComponent <PlayerScript>(); }
private void Awake() { GameObject leto = GameObject.FindGameObjectWithTag("Leto"); playerScript = leto.GetComponent <PlayerScript>(); playerStats = leto.GetComponent <PlayerStats>(); statemachine = leto.GetComponent <PlayerScriptStateMachine>(); if (playerScript == null) { Debug.Log("Player Script Serializable - Leto's Script is missing?"); } if (playerStats == null) { Debug.Log("Player Script Serializable - Leto's Stats are missing?"); } }