Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
Métodos Frequentes
// Update is called once per frame void Update() { scrollSpeed = initialScrollSpeed * Mathf.Pow(1 - coinSlowPercentage, coinsCollected); deathWallSpeed = initialDeathWallSpeed - scrollSpeed; playerScore.AdjustScore(scrollSpeed * Time.deltaTime); }