public OnChat(string soldierName, string text, PlayerScope targetPlayers) : base("player.onChat {0} {1} {2}", soldierName, text, targetPlayers.ToString()) { }
public Limit(PlayerScope playerScope, TimeScope timeScope, byte value) { this.PlayerScope = playerScope; this.TimeScope = timeScope; this.Value = value; }
public Limit(PlayerScope playerScope, TimeScope timeScope, byte value) { this.PlayerScope = playerScope; this.TimeScope = timeScope; this.Value = value; }