Exemplo n.º 1
0
    private void UpdateActiveInjuries()
    {
        this.m_SanityDictionary.Clear();
        PlayerSanityModule playerSanityModule = PlayerSanityModule.Get();

        for (int i = 0; i < this.m_Injuries.Count; i++)
        {
            Injury injury = this.m_Injuries[i];
            if (!injury.m_Healing)
            {
                this.m_DamageInfo.m_Damager = base.gameObject;
                float num = 1f;
                if (SleepController.Get().IsActive() && !SleepController.Get().IsWakingUp())
                {
                    num = Player.GetSleepTimeFactor();
                    this.m_DamageInfo.m_Damage = injury.m_HealthDecreasePerSec * num;
                }
                else
                {
                    this.m_DamageInfo.m_Damage = injury.m_HealthDecreasePerSec * Time.deltaTime * num;
                }
                if (injury.m_State == InjuryState.Infected)
                {
                    this.m_DamageInfo.m_DamageType = DamageType.Infection;
                }
                else if (injury.m_PoisonLevel > 0)
                {
                    if (injury.m_Type == InjuryType.SnakeBite)
                    {
                        this.m_DamageInfo.m_DamageType = DamageType.SnakePoison;
                    }
                    else
                    {
                        this.m_DamageInfo.m_DamageType = DamageType.VenomPoison;
                    }
                }
                else
                {
                    this.m_DamageInfo.m_DamageType = DamageType.None;
                }
                this.m_DamageInfo.m_FromInjury      = true;
                this.m_DamageInfo.m_PlayDamageSound = false;
                this.m_Player.TakeDamage(this.m_DamageInfo);
                int num2 = 0;
                if (this.m_SanityDictionary.TryGetValue((int)injury.m_Type, out num2))
                {
                    Dictionary <int, int> sanityDictionary = this.m_SanityDictionary;
                    int type = (int)injury.m_Type;
                    int num3 = sanityDictionary[type];
                    sanityDictionary[type] = num3 + 1;
                }
                else
                {
                    this.m_SanityDictionary.Add((int)injury.m_Type, 1);
                }
            }
            injury.Update();
        }
        Dictionary <int, int> .Enumerator enumerator = this.m_SanityDictionary.GetEnumerator();
        while (enumerator.MoveNext())
        {
            KeyValuePair <int, int> keyValuePair = enumerator.Current;
            switch (keyValuePair.Key)
            {
            case 0:
            {
                PlayerSanityModule playerSanityModule2 = playerSanityModule;
                PlayerSanityModule.SanityEventType evn = PlayerSanityModule.SanityEventType.SmallWoundAbrassion;
                keyValuePair = enumerator.Current;
                playerSanityModule2.OnEvent(evn, keyValuePair.Value);
                break;
            }

            case 1:
            {
                PlayerSanityModule playerSanityModule3  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn2 = PlayerSanityModule.SanityEventType.SmallWoundScratch;
                keyValuePair = enumerator.Current;
                playerSanityModule3.OnEvent(evn2, keyValuePair.Value);
                break;
            }

            case 2:
            {
                PlayerSanityModule playerSanityModule4  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn3 = PlayerSanityModule.SanityEventType.Laceration;
                keyValuePair = enumerator.Current;
                playerSanityModule4.OnEvent(evn3, keyValuePair.Value);
                break;
            }

            case 3:
            {
                PlayerSanityModule playerSanityModule5  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn4 = PlayerSanityModule.SanityEventType.LacerationCat;
                keyValuePair = enumerator.Current;
                playerSanityModule5.OnEvent(evn4, keyValuePair.Value);
                break;
            }

            case 4:
            {
                PlayerSanityModule playerSanityModule6  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn5 = PlayerSanityModule.SanityEventType.Rash;
                keyValuePair = enumerator.Current;
                playerSanityModule6.OnEvent(evn5, keyValuePair.Value);
                break;
            }

            case 5:
            {
                PlayerSanityModule playerSanityModule7  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn6 = PlayerSanityModule.SanityEventType.Worm;
                keyValuePair = enumerator.Current;
                playerSanityModule7.OnEvent(evn6, keyValuePair.Value);
                break;
            }

            case 6:
            {
                PlayerSanityModule playerSanityModule8  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn7 = PlayerSanityModule.SanityEventType.WormHole;
                keyValuePair = enumerator.Current;
                playerSanityModule8.OnEvent(evn7, keyValuePair.Value);
                break;
            }

            case 7:
            {
                PlayerSanityModule playerSanityModule9  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn8 = PlayerSanityModule.SanityEventType.Leech;
                keyValuePair = enumerator.Current;
                playerSanityModule9.OnEvent(evn8, keyValuePair.Value);
                break;
            }

            case 8:
            {
                PlayerSanityModule playerSanityModule10 = playerSanityModule;
                PlayerSanityModule.SanityEventType evn9 = PlayerSanityModule.SanityEventType.LeechHole;
                keyValuePair = enumerator.Current;
                playerSanityModule10.OnEvent(evn9, keyValuePair.Value);
                break;
            }

            case 9:
            {
                PlayerSanityModule playerSanityModule11  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn10 = PlayerSanityModule.SanityEventType.VenomBite;
                keyValuePair = enumerator.Current;
                playerSanityModule11.OnEvent(evn10, keyValuePair.Value);
                break;
            }

            case 10:
            {
                PlayerSanityModule playerSanityModule12  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn11 = PlayerSanityModule.SanityEventType.SnakeBite;
                keyValuePair = enumerator.Current;
                playerSanityModule12.OnEvent(evn11, keyValuePair.Value);
                break;
            }
            }
        }
        enumerator.Dispose();
    }
Exemplo n.º 2
0
    private void UpdateActiveInjuries()
    {
        this.m_SanityDictionary.Clear();
        PlayerSanityModule playerSanityModule = PlayerSanityModule.Get();

        for (int i = 0; i < this.m_Injuries.Count; i++)
        {
            Injury injury = this.m_Injuries[i];
            if (!injury.m_Healing)
            {
                this.m_DamageInfo.m_Damager = base.gameObject;
                float num = 1f;
                if (SleepController.Get().IsActive())
                {
                    num = PlayerInjuryModule.GetSleepTimeFactor();
                    this.m_DamageInfo.m_Damage = injury.m_HealthDecreasePerSec * num;
                }
                else
                {
                    this.m_DamageInfo.m_Damage = injury.m_HealthDecreasePerSec * Time.deltaTime * num;
                }
                this.m_DamageInfo.m_PlayDamageSound = false;
                this.m_Player.TakeDamage(this.m_DamageInfo);
                int num2 = 0;
                if (this.m_SanityDictionary.TryGetValue((int)injury.m_Type, out num2))
                {
                    Dictionary <int, int> sanityDictionary;
                    int type;
                    (sanityDictionary = this.m_SanityDictionary)[type = (int)injury.m_Type] = sanityDictionary[type] + 1;
                }
                else
                {
                    this.m_SanityDictionary.Add((int)injury.m_Type, 1);
                }
            }
            injury.Update();
        }
        foreach (KeyValuePair <int, int> keyValuePair in this.m_SanityDictionary)
        {
            switch (keyValuePair.Key)
            {
            case 0:
            {
                PlayerSanityModule playerSanityModule2 = playerSanityModule;
                PlayerSanityModule.SanityEventType evn = PlayerSanityModule.SanityEventType.SmallWoundAbrassion;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair2 = enumerator.Current;
                playerSanityModule2.OnEvent(evn, keyValuePair2.Value);
                break;
            }

            case 1:
            {
                PlayerSanityModule playerSanityModule3  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn2 = PlayerSanityModule.SanityEventType.SmallWoundScratch;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair3 = enumerator.Current;
                playerSanityModule3.OnEvent(evn2, keyValuePair3.Value);
                break;
            }

            case 2:
            {
                PlayerSanityModule playerSanityModule4  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn3 = PlayerSanityModule.SanityEventType.Laceration;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair4 = enumerator.Current;
                playerSanityModule4.OnEvent(evn3, keyValuePair4.Value);
                break;
            }

            case 3:
            {
                PlayerSanityModule playerSanityModule5  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn4 = PlayerSanityModule.SanityEventType.LacerationCat;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair5 = enumerator.Current;
                playerSanityModule5.OnEvent(evn4, keyValuePair5.Value);
                break;
            }

            case 4:
            {
                PlayerSanityModule playerSanityModule6  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn5 = PlayerSanityModule.SanityEventType.Rash;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair6 = enumerator.Current;
                playerSanityModule6.OnEvent(evn5, keyValuePair6.Value);
                break;
            }

            case 5:
            {
                PlayerSanityModule playerSanityModule7  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn6 = PlayerSanityModule.SanityEventType.Worm;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair7 = enumerator.Current;
                playerSanityModule7.OnEvent(evn6, keyValuePair7.Value);
                break;
            }

            case 6:
            {
                PlayerSanityModule playerSanityModule8  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn7 = PlayerSanityModule.SanityEventType.WormHole;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair8 = enumerator.Current;
                playerSanityModule8.OnEvent(evn7, keyValuePair8.Value);
                break;
            }

            case 7:
            {
                PlayerSanityModule playerSanityModule9  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn8 = PlayerSanityModule.SanityEventType.Leech;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair9 = enumerator.Current;
                playerSanityModule9.OnEvent(evn8, keyValuePair9.Value);
                break;
            }

            case 8:
            {
                PlayerSanityModule playerSanityModule10 = playerSanityModule;
                PlayerSanityModule.SanityEventType evn9 = PlayerSanityModule.SanityEventType.LeechHole;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair10 = enumerator.Current;
                playerSanityModule10.OnEvent(evn9, keyValuePair10.Value);
                break;
            }

            case 9:
            {
                PlayerSanityModule playerSanityModule11  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn10 = PlayerSanityModule.SanityEventType.VenomBite;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair11 = enumerator.Current;
                playerSanityModule11.OnEvent(evn10, keyValuePair11.Value);
                break;
            }

            case 10:
            {
                PlayerSanityModule playerSanityModule12  = playerSanityModule;
                PlayerSanityModule.SanityEventType evn11 = PlayerSanityModule.SanityEventType.SnakeBite;
                Dictionary <int, int> .Enumerator  enumerator;
                KeyValuePair <int, int>            keyValuePair12 = enumerator.Current;
                playerSanityModule12.OnEvent(evn11, keyValuePair12.Value);
                break;
            }
            }
        }
    }