Exemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag == "Player Projectile")
        {
            PlayerProjectile playerBullet = col.gameObject.GetComponent <PlayerProjectile>();

            if (playerBullet)
            {
                if (CurrentEnemyType != EnemyTypes.Projectile)
                {
                    OnDamage(playerBullet.damage);
                }
                playerBullet.ReturnProjectile();
                //cameraShakeScript.Enable();
            }
        }

        if (col.tag == "Border")
        {
            ReturnToPool();
        }
    }