private static void Initialize()
        {
            NativeLeakDetection.s_NativeLeakDetectionMode = PlayerPrefs.EditorPrefsGetInt("Unity.Colletions.NativeLeakDetection.Mode", 2);
            bool flag = NativeLeakDetection.s_NativeLeakDetectionMode < 1 || NativeLeakDetection.s_NativeLeakDetectionMode > 3;

            if (flag)
            {
                NativeLeakDetection.s_NativeLeakDetectionMode = 2;
            }
        }