void Start() { upgradeoptions = FindObjectOfType <PlayerPrefPurchase>(); m_checkStatus = FindObjectOfType <ButtonFireSpeed>(); PurchaseAmmount = 3; SetupdateButtonText(upgradeoptions.GetUpdateCodePersecond()); }
void Start() { IsCodePerSecond = true; m_accessgatedway = FindObjectOfType <CoinsPurchaseGateWay>(); playerpref = FindObjectOfType <PlayerPrefPurchase>(); m_upgradeCoins = FindObjectOfType <PurchaseSpeedBoost>(); SettextTitleUi(m_TitleCodePersecond); setContentTextUI(playerpref.GetCodePerSecond().ToString() + " CPS"); isCoinsPowerIncreses(1); // upgradePurchaseUI(); }
void Start() { m_damageupdate = FindObjectOfType <PlayerEnergyPref>(); m_gateway = FindObjectOfType <PlayerCoinsPrefs>(); m_purchaseGateway = FindObjectOfType <PlayerPrefPurchase>(); }