private void PlayerTetherToX(string[] parameters) { PlayerPlatformerController player = FindPlayer(); float xPos = float.Parse(parameters[0]); float distance = float.Parse(parameters[1]); player.CutsceneTetherToX(xPos, distance); }
private void PlayerTetherToX(string[] parameters) { PlayerPlatformerController player = FindPlayer(); float xPos = float.Parse(parameters[0]); float distance = float.Parse(parameters[1]); player.CutsceneTetherToX(xPos, distance); }