/// <summary> Add a player to the lobby </summary>
 public void AddNewPlayer(int ID, string username)
 {
     if (playerUIs.ContainsKey(ID))
     {
         Chat.Print("A play who is already connected to the lobby attempted to join!", MessageType.Default);
     }
     else
     {
         PlayerPanel playerPanel = Instantiate(playerPanelPrefab, lobbyAnchor);
         playerPanel.Initialized(ID, username);
         playerUIs.Add(ID, playerPanel);
     }
 }