public void OpenMarket(PlayerModel player)
        {
            StarModel star = starService.GetStarByName(player.currentNodeName);
            PlayerOpenedMarketEvent playerOpenedMarketEvent = new PlayerOpenedMarketEvent(player, star);

            eventManager.DispatchEvent <PlayerOpenedMarketEvent>(playerOpenedMarketEvent);
        }
 protected void OnMarketOpen(PlayerOpenedMarketEvent e)
 {
     foreach (KeyValuePair <string, ResourceSlotModel> resourceSlot in e.star.resourceList)
     {
         Texture2D              texture = UnityEngine.Resources.Load("Sprites/" + resourceSlot.Value.name) as Texture2D;
         Sprite                 sprite  = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
         GameObject             instantiatedResourceSlot = Instantiate(resourceSlotPrefab, resourcesPanel) as GameObject;
         ResourceSlotController resourceSlotController   = instantiatedResourceSlot.GetComponent <ResourceSlotController>();
         resourceSlotController.resourceSlot         = resourceSlot.Value;
         resourceSlotController.nameText.text        = resourceSlot.Value.name;
         resourceSlotController.amountText.text      = resourceSlot.Value.amount.ToString();
         resourceSlotController.resourceImage.color  = Color.white;
         resourceSlotController.resourceImage.sprite = sprite;
         resourceSlotController.marketMenuController = this;
     }
 }
Exemplo n.º 3
0
 void OnPlayerOpenMarket(PlayerOpenedMarketEvent e)
 {
     ChangeState(GameState.MarketMenu);
 }