// When it's triggered by another collider private void OnTriggerEnter2D(Collider2D collision) { PlayerMvt diver = collision.GetComponent <PlayerMvt>(); if (diver != null) { score += diver.EmptyLoad(); } }
// When it's triggered by another collider private void OnTriggerEnter2D(Collider2D collision) { PlayerMvt diver = collision.GetComponent <PlayerMvt>(); if (diver != null) { diver.TakeDamage(); Destroy(gameObject); } }