// Use this for initialization void Start() { imageIdea.SetActive(false); verPlayerIdea = false; timePlayerIdea = 2f; scriptgameobjectPlayerIdea = gameobjectPlayerIdea.GetComponent <PlayerMovementNavMesh> (); }
// Use this for initialization void Start() { ver = false; scriptPlayer = gameObject.GetComponent <PlayerMovementNavMesh> (); flagIsJumping = scriptPlayer.isjumping; }