public void Selected() { if (pieceMove.attacked) { return; } if (Input.GetMouseButtonUp(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.collider.tag == "Enemy") { CharacterType enemy = hit.collider.GetComponent <CharacterType>(); if (enemy.inRange) { Fight(enemy); pieceMove.Attacked(); } } } } }