public void SellCamelButtonClick(GameObject camel) { if (camelCount > 1) { if (camel.GetComponentInChildren <ItemSlot>().heldItem != null) { DisplayHelpTextMessage("Cannot sell a camel with a filled inventory"); } else { camel.SetActive(false); playerMoney.AddExtraMoney(camelValue); DisplayHelpTextMessage("Camel sold for " + camelValue + " extra coins."); camelCount--; } } else { DisplayHelpTextMessage("Cannot sell your last camel."); } }