private void EndGradedPerformance()
 {
     if (gradedPerformance)
     {
         //Pause();
         FadeToBlack();
         pauseBtn.SetActive(false);
         gradedPerformance = false;
         timerText.gameObject.SetActive(false);
         trickGUI.FinalScore(targetScore);
         Debug.Log("Performance is done!");
         string node = badEndSolo;
         if (donnaManager.isActiveAndEnabled)
         {
             donnaManager.EnableSprites(false);
             donnaManager.jumpWarning.SetActive(false);
             if (targetScore <= trickGUI.GetScore())
             {
                 node = goodEndDuo;
             }
             else
             {
                 node = badEndDuo;
             }
         }
         else if (targetScore <= trickGUI.GetScore())
         {
             node = goodEndSolo;
         }
         pmt.EnableSprites(false);
         dialogueRunner.StartDialogue(node);
     }
 }