void Start() { instance = this; scena = SceneManager.GetActiveScene(); Time.timeScale = 0.85f; StartCoroutine(TimeManager()); }
public void AddPlayer(PlayerMB player) { // Initialize the player Assert.IsTrue(player != null); NodeMB startingNode = nodes[enterXY.x, enterXY.y]; player.Initialize(startingNode); }
private void Awake() { UpdateForwardVector(); if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } }
//private SlidesceneResource current_resource; public void renderScene() { ElementReference auxEleRef; switch (sd.getType()) { case GeneralScene.GeneralSceneSceneType.VIDEOSCENE: StartCoroutine(loadMovie()); this.transform.FindChild("Background").localPosition = new Vector3(40, 30, 20); break; case GeneralScene.GeneralSceneSceneType.SCENE: Scene rsd = (Scene)sd; foreach (ResourcesUni sr in rsd.getResources()) { if (ConditionChecker.check(sr.getConditions())) { Texture2DHolder th = new Texture2DHolder(sr.getAssetPath(Scene.RESOURCE_TYPE_BACKGROUND)); Texture2D tmp = th.Texture; Transform background = this.transform.FindChild("Background"); background.GetComponent <Renderer> ().material.mainTexture = tmp; float scale = (tmp.width / (tmp.height / 600f)) / 800f; this.transform.position = new Vector3(40, 30, 20); background.localPosition = new Vector3(((80 * scale) - 80) / 2f, 0, 20); background.transform.localScale = new Vector3(scale * 80, 60, 1); break; } } Transform characters = this.transform.FindChild("Characters"); foreach (Transform child in characters) { GameObject.Destroy(child.gameObject); } foreach (ElementReference cr in rsd.getCharacterReferences()) { if (ConditionChecker.check(cr.getConditions())) { GameObject ret = GameObject.Instantiate(Character_Prefab); Transform trans = ret.GetComponent <Transform> (); ret.GetComponent <CharacterMB> ().context = cr; ret.GetComponent <CharacterMB> ().charData = Game.Instance.getCharacter(cr.getTargetId()); trans.SetParent(characters); } } Transform objects = this.transform.FindChild("Objects"); foreach (Transform child in objects) { GameObject.Destroy(child.gameObject); } List <ElementReference> items = rsd.getItemReferences(); ElementReference tmpElement; foreach (ElementReference ir in rsd.getItemReferences()) { if (ConditionChecker.check(ir.getConditions())) { if (!contexts.ContainsKey(ir)) { tmpElement = new ElementReference(ir.getTargetId(), ir.getX(), ir.getY()); tmpElement.setScale(ir.getScale()); contexts.Add(ir, tmpElement); } GameObject ret = GameObject.Instantiate(Object_Prefab); Transform trans = ret.GetComponent <Transform> (); ret.GetComponent <ObjectMB> ().context = contexts[ir]; ret.GetComponent <ObjectMB> ().objData = Game.Instance.getObject(ir.getTargetId()); trans.SetParent(objects); } } Transform atrezzos = this.transform.FindChild("Atrezzos"); foreach (Transform child in atrezzos) { GameObject.Destroy(child.gameObject); } foreach (ElementReference ir in rsd.getAtrezzoReferences()) { if (ConditionChecker.check(ir.getConditions())) { GameObject ret = GameObject.Instantiate(Atrezzo_Prefab); Transform trans = ret.GetComponent <Transform> (); ret.GetComponent <AtrezzoMB> ().context = ir; ret.GetComponent <AtrezzoMB> ().atrData = Game.Instance.getAtrezzo(ir.getTargetId()); trans.SetParent(atrezzos); } } Transform activeareas = this.transform.FindChild("ActiveAreas"); foreach (Transform child in activeareas) { GameObject.Destroy(child.gameObject); } foreach (ActiveArea ad in rsd.getActiveAreas()) { if (ConditionChecker.check(ad.getConditions())) { GameObject ret = GameObject.Instantiate(ActiveArea_Prefab); Transform trans = ret.GetComponent <Transform> (); ret.GetComponent <ActiveAreaMB> ().aaData = ad; trans.localScale = new Vector3(ad.getWidth() / 10f, ad.getHeight() / 10f, 1); Vector2 tmppos = new Vector2(ad.getX(), ad.getY()) / 10 + (new Vector2(trans.localScale.x, trans.localScale.y)) / 2; trans.localPosition = new Vector2(tmppos.x, 60 - tmppos.y); trans.SetParent(activeareas); } } Transform exits = this.transform.FindChild("Exits"); foreach (Transform child in exits) { GameObject.Destroy(child.gameObject); } foreach (Exit ed in rsd.getExits()) { if (ed.isHasNotEffects() || ConditionChecker.check(ed.getConditions())) { GameObject ret = GameObject.Instantiate(Exit_Prefab); Transform trans = ret.GetComponent <Transform> (); ret.GetComponent <ExitMB> ().exitData = ed; trans.localScale = new Vector3(ed.getWidth() / 10f, ed.getHeight() / 10f, 1); Vector2 tmppos = new Vector2(ed.getX(), ed.getY()) / 10 + (new Vector2(trans.localScale.x, trans.localScale.y)) / 2; trans.localPosition = new Vector2(tmppos.x, 60 - tmppos.y); trans.SetParent(exits); } } if (!Game.Instance.isFirstPerson()) { lines = new List <LineHandler> (); foreach (Trajectory.Side side in rsd.getTrajectory().getSides()) { lines.Add(new LineHandler(rsd.getTrajectory().getNodeForId(side.getIDStart()) , rsd.getTrajectory().getNodeForId(side.getIDEnd()) , side)); } updateNeighbours(); if (player_context == null) { //Vector2 pos = LineHandler.nodeToVector2 (lines [lines.Count-1].end); Trajectory.Node pos = lines [lines.Count - 1].end; player_context = new ElementReference("Player", pos.getX(), pos.getY(), rsd.getPlayerLayer()); player_context.setScale(pos.getScale()); } /*GameObject.Destroy(this.transform.FindChild ("Player"));*/ player = GameObject.Instantiate(Player_Prefab).GetComponent <PlayerMB>(); player.transform.parent = characters; player.playerData = Game.Instance.getPlayer(); player.context = player_context; } break; case GeneralScene.GeneralSceneSceneType.SLIDESCENE: Slidescene ssd = (Slidescene)sd; foreach (ResourcesUni r in ssd.getResources()) { if (ConditionChecker.check(r.getConditions())) { this.slides = new eAnim(r.getAssetPath(Slidescene.RESOURCE_TYPE_SLIDES)); this.transform.FindChild("Background").GetComponent <Renderer> ().material.mainTexture = this.slides.frames[0].Image; this.transform.position = new Vector3(40, 30, 20); break; } } break; } }
void Awake() { instance = this; }
void Awake() { instance = this; }
//private SlidesceneResource current_resource; public void renderScene() { ElementReference auxEleRef; switch (sd.getType()) { case GeneralScene.GeneralSceneSceneType.VIDEOSCENE: movie = ResourceManager.Instance.getVideo(((Videoscene)sd).getResources() [0].getAssetPath(Videoscene.RESOURCE_TYPE_VIDEO)); Debug.Log("back into scene"); setMovie(); playMovie(); this.transform.FindChild("Background").localPosition = new Vector3(40, 30, 20); interactuable = true; break; case GeneralScene.GeneralSceneSceneType.SCENE: loadParents(); Scene rsd = (Scene)sd; foreach (ResourcesUni sr in rsd.getResources()) { if (ConditionChecker.check(sr.getConditions())) { Texture2D tmp = ResourceManager.Instance.getImage(sr.getAssetPath(Scene.RESOURCE_TYPE_BACKGROUND)); Transform background = this.transform.FindChild("Background"); background.GetComponent <Renderer> ().material.mainTexture = tmp; float scale = (tmp.width / (tmp.height / 600f)) / 800f; this.transform.position = new Vector3(40, 30, 20); background.localPosition = new Vector3(((80 * scale) - 80) / 2f, 0, 20); background.transform.localScale = new Vector3(scale * 80, 60, 1); break; } } //###################### CHARACTERS ###################### deleteChilds(Characters); foreach (ElementReference context in rsd.getCharacterReferences()) { instanceElement <NPC> (context); } //###################### OBJECTS ###################### deleteChilds(Objects); foreach (ElementReference context in rsd.getItemReferences()) { instanceElement <Item> (context); } //###################### ATREZZOS ###################### deleteChilds(Atrezzos); foreach (ElementReference context in rsd.getAtrezzoReferences()) { instanceElement <Atrezzo> (context); } //###################### ACTIVEAREAS ###################### deleteChilds(ActiveAreas); foreach (ActiveArea ad in rsd.getActiveAreas()) { if (ConditionChecker.check(ad.getConditions())) { instanceRectangle <ActiveArea> (ad); } } //###################### EXITS ###################### deleteChilds(Exits); foreach (Exit exit in rsd.getExits()) { if (exit.isHasNotEffects() || ConditionChecker.check(exit.getConditions())) { instanceRectangle <Exit> (exit); } } if (!Game.Instance.GameState.isFirstPerson()) { trajectory = new TrajectoryHandler(rsd.getTrajectory()); if (player_context == null) { //Vector2 pos = LineHandler.nodeToVector2 (lines [lines.Count-1].end); Trajectory.Node pos = trajectory.getLastNode(); player_context = new ElementReference("Player", pos.getX(), pos.getY(), rsd.getPlayerLayer()); player_context.setScale(pos.getScale()); } /*GameObject.Destroy(this.transform.FindChild ("Player"));*/ player = GameObject.Instantiate(Player_Prefab).GetComponent <PlayerMB>(); player.transform.parent = Characters; player.Element = Game.Instance.GameState.getPlayer(); player.Context = player_context; } break; case GeneralScene.GeneralSceneSceneType.SLIDESCENE: Slidescene ssd = (Slidescene)sd; foreach (ResourcesUni r in ssd.getResources()) { if (ConditionChecker.check(r.getConditions())) { this.slides = ResourceManager.Instance.getAnimation(r.getAssetPath(Slidescene.RESOURCE_TYPE_SLIDES)); this.transform.FindChild("Background").GetComponent <Renderer> ().material.mainTexture = this.slides.frames[0].Image; this.transform.position = new Vector3(40, 30, 20); break; } } break; } }
private void GeneratePlayer() { // Instantiat the player in the scene player = Instantiate(playerPrefab).GetComponent <PlayerMB>(); Assert.IsTrue(player != null); }