public void Initialize(PlayerLevelReward reward)
    {
        title.text = reward.Name;
        amount.transform.parent.gameObject.SetActive(reward.ShowAmount);
        amount.text = reward.Amount.ToString();

        icon.sprite = reward.sprite;
    }
Exemplo n.º 2
0
    public void AddLevelRewards(PlayerLevelReward reward)
    {
        switch (reward.Type)
        {
        case PlayerLevelRewardType.Currency:
            GameAPIManager.Instance.Currency.AddCurrency(reward.CurrencyType, reward.Amount);
            break;

        case PlayerLevelRewardType.ExploreSlot:
            playerMan.ExploreSlots += 1;
            break;

        default:
            Debug.LogError("Reward type not implemented: " + reward.Type);
            break;
        }
    }
Exemplo n.º 3
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    IEnumerator RevealLevel(int level)
    {
        LevelText.text = "Lvl " + level;

        fade.DOColor(new Color(0f, 0f, 0f, 0.7f), 0.5f);

        yield return(new WaitForSeconds(0.2f));

        LevelLabel.gameObject.SetActive(true);
        Level.gameObject.SetActive(true);

        LevelLabel.DOAnchorPosX(0f, 2f);
        Level.DOAnchorPosX(200f, 2f);

        yield return(new WaitForSeconds(2f));

        LevelLabel.DOAnchorPosY(500f, 0.25f).SetEase(Ease.OutBack);
        Level.DOAnchorPosY(400f, 0.25f).SetEase(Ease.OutBack);

        // Reveal items here
        List <string> rewards = PlayerManager.Instance.GetLevelRewards(level);

        foreach (string rwdStr in rewards)
        {
            PlayerLevelReward reward = DataManager.Instance.playerLevelRewardsDataList.GetByIdentity(rwdStr);
            PlayerManager.Instance.AddLevelRewards(reward);

            // Create the reward indicator
            GameObject temp = Instantiate(levelRewardPrefab, levelRewardContainer);
            temp.GetComponent <PlayerLevelRewardsContainer>().Initialize(reward);

            yield return(new WaitForSeconds(0.3f));
        }
        PlayerManager.Instance.LastLevel = level;

        // bool trigger to signal that another can be called
    }