void Start()
 {
     //yield return new WaitForSeconds(0.3f);
     //显示所有主角的属性数据
     PlayerKernalDataProxy.GetInstance().DisplayAllOriValues();
     PlayerExternalDataProxy.GetInstance().DisplayAllOriginalData();
 }
Exemplo n.º 2
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 //增加最大魔法数值(应用场景:等级提升)  参数是增量数值
 public void IncreaseMaxMagic(float increaseMagic)
 {
     if (increaseMagic > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMaxMagic(increaseMagic);
     }
 }
Exemplo n.º 3
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 //增加最大攻击数值(应用场景:等级提升)  参数是增量数值
 public void IncreaseMaxATK(float increaseAttack)
 {
     if (increaseAttack > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMaxATK(increaseAttack);
     }
 }
Exemplo n.º 4
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    public int Diamods;         //钻石

    /// <summary>
    /// 初始化模型层
    /// </summary>
    private void Start()
    {
        PlayerKernalDataProxy playerKernalData = new PlayerKernalDataProxy(Health, Magic, Attack, Defence, Dexterity,
                                                                           MaxHealth, MaxMagic, MaxAttack, MaxDefence, MaxDexterity, AttackByProp, DefenceByProp, DexterityByProp);
        PlayerExtenalDataProxy playerExtenalData =
            new PlayerExtenalDataProxy(Experience, LevelExperience, KillNumber, Level, Gold, Diamods);
    }
Exemplo n.º 5
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 //增加最大敏捷度数值(应用场景:等级提升)  参数是增量数值
 public void IncreaseMaxDexterity(float increaseDexterity)
 {
     if (increaseDexterity > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMaxDexterity(increaseDexterity);
     }
 }
Exemplo n.º 6
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 //增加最大防御数值(应用场景:等级提升)  参数是增量数值
 public void IncreaseMaxDefence(float increaseDefence)
 {
     if (increaseDefence > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMaxDefence(increaseDefence);
     }
 }
Exemplo n.º 7
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 /// <summary>
 /// 减少生命数值
 /// </summary>
 /// <param name="enemyAttackValue">敌人攻击数值</param>
 public void DecreaseHealthValues(float enemyAttackValue)
 {
     if (enemyAttackValue > 0)
     {
         PlayerKernalDataProxy.GetInstance().DecreaseHealthValues(enemyAttackValue);
     }
 }
Exemplo n.º 8
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 /// <summary>
 /// 增加最大暴击率数值(当角色升级时)
 /// </summary>
 /// <param name="value"></param>
 public void IncreaseMaxCritChance(float value)
 {
     if (value > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMaxCritChance(value);
     }
 }
Exemplo n.º 9
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 public void IncreaseHealthValues(float healthValue)
 {
     if (healthValue > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseHealthValues(healthValue);
     }
 }
Exemplo n.º 10
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        }  //Shoot()_End

        //碰撞检测
        private void CheckCollider()
        {
            //利用盒子碰撞得到碰撞信息
            m_HitDetect = Physics.BoxCast(m_Collider.bounds.center, m_BoxSize, transform.forward, out m_Hit, transform.rotation, m_MaxDistance);
            if (m_HitDetect)
            {
                if (GoTarget != null)
                {
                    if (m_Hit.transform.tag == "Player")
                    {
                        isMove = false;
                        Destroy(this.gameObject, 20);
                        if (m_IsSimple)
                        {
                            PlayerKernalDataProxy.GetInstance().DecreaseHealthValues(UnityHelper.GetInstance().RandomNum(6, 10));     //主角伤害处理
                            transform.parent = GoTarget.transform;
                            m_IsSimple       = false;
                        }
                    }
                    if (m_Hit.transform.tag == "Ground")
                    {
                        isMove = false;
                        Destroy(this.gameObject);
                    }
                    Debug.Log(m_Hit.transform.tag);
                }
            }
        }
Exemplo n.º 11
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 /// <summary>
 /// 增加最大敏捷度
 /// </summary>
 /// <param name="increaseDEX"></param>
 public void IncreaseMaxDEX(float increaseDEX)
 {
     if (increaseDEX > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMaxDEX(increaseDEX);
     }
 }
Exemplo n.º 12
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 //增加最大生命数值(应用场景:等级提升)  参数是增量数值
 public void IncreaseMaxHealth(float increaseHealth)
 {
     if (increaseHealth > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMaxHealth(increaseHealth);
     }
 }
Exemplo n.º 13
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 //增加魔法值  典型的应用场景是吃魔法包
 public void IncreaseMagicValues(float magicValue)
 {
     if (magicValue > 0)
     {
         PlayerKernalDataProxy.GetInstance().IncreaseMagicValues(magicValue);
     }
 }
Exemplo n.º 14
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        private void Start()
        {
            PlayerKernalDataProxy playerkernalDataObj = new PlayerKernalDataProxy(100, 100, 10, 5, 45,
                                                                                  100, 100, 10, 5, 50,
                                                                                  0, 0, 0);

            //初期値表せる
            PlayerKernalDataProxy.GetInstance().DisplayALLOriginalValues();
        }
Exemplo n.º 15
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 /// <summary>
 /// 升级奖励:属性提升10%,状态全满
 /// </summary>
 public void UpgradeOperation()
 {
     PlayerKernalDataProxy.GetInstance().MaxDefence   += PlayerKernalDataProxy.GetInstance().MaxDefence / 10;
     PlayerKernalDataProxy.GetInstance().MaxHealth    += PlayerKernalDataProxy.GetInstance().MaxHealth / 10;
     PlayerKernalDataProxy.GetInstance().MaxMagic     += PlayerKernalDataProxy.GetInstance().MaxMagic / 10;
     PlayerKernalDataProxy.GetInstance().MaxAttack    += PlayerKernalDataProxy.GetInstance().MaxAttack / 10;
     PlayerKernalDataProxy.GetInstance().MaxDexterity += PlayerKernalDataProxy.GetInstance().MaxDexterity / 10;
     PlayerKernalDataProxy.GetInstance().Health        = PlayerKernalDataProxy.GetInstance().MaxHealth;
     PlayerKernalDataProxy.GetInstance().Magic         = PlayerKernalDataProxy.GetInstance().MaxMagic;
 }
Exemplo n.º 16
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    IEnumerator Start()
    {
        yield return(new WaitForSeconds(0.3f));

        /*PlayerKernalDataProxy playerKernalData =
         *  new PlayerKernalDataProxy(100, 100, 100, 20, 5, 100, 100, 1000, 1000, 20, 0, 0, 0);
         * PlayerExtenalDataProxy playerExtenalData = new PlayerExtenalDataProxy(0,200,2,1,200,200);*/
        PlayerKernalDataProxy.GetInstance().DiaplayAllOriginaValues();
        PlayerExtenalDataProxy.GetInstance().DisplayAllOriginalValues();
    }
Exemplo n.º 17
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        //public int Diamonds = 0;

        void Awake()
        {
            Instance = this;
            //初始化模型层的数据
            PlayerKernalDataProxy playerKernalData = new PlayerKernalDataProxy(PlayerCurrentHP, PlayerCurrentMP, PlayerCurrentAttack, PlayerCurrentDefence, PlayerCurrentDexterity, PlayerCurrentCritChance, PlayerMaxHP, PlayerMaxMP, PlayerMaxAttack, PlayerMaxDexterity, PlayerMaxDefence, PlayerMaxCritChance, AttackByProp, DefenceByProp, DexterityByProp, CritChanceByProp);


            PlayerExternalDataProxy playerExternalData = new PlayerExternalDataProxy(Exp, Level, Gold);

            PlayerPackageDataProxy playerPackageDataProxy = new PlayerPackageDataProxy(LittleBlueBottleNum, BigBlueBottleNum, LittleRedBottleNum, BigRedBottleNum);
        }
Exemplo n.º 18
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 /// <summary>
 /// 装备戒指道具
 /// </summary>
 /// <param name="go"></param>
 private void OnRingClick(GameObject go)
 {
     if (go != null)
     {
         ReplaceEquitment(wristTransform);
         //Debug.Log(item.Value);
         //装备后的操作
         PlayerKernalDataProxy.GetInstance().IncreaseMaxDexterity(item.Value);
         PlayerKernalDataProxy.GetInstance().UpdateDexterityValue();
     }
 }
Exemplo n.º 19
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        /// <summary>
        /// 装备上衣道具
        /// </summary>
        /// <param name="go"></param>
        private void OnClothClick(GameObject go)
        {
            if (go != null)
            {
                ReplaceEquitment(clothTransform);

                //Debug.Log(item.Value);
                //装备后的操作
                PlayerKernalDataProxy.GetInstance().IncreaseMaxDefence(item.Value);
                PlayerKernalDataProxy.GetInstance().UpdateDefenceValue();
            }   //if_end
        }//OnClothClick_end
Exemplo n.º 20
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        }//OnClothClick_end

        /// <summary>
        /// 装备武器道具1
        /// </summary>
        /// <param name="go"></param>
        private void OnWeapon1Click(GameObject go)
        {
            if (go != null)
            {
                ReplaceEquitment(swordTransform);
                //Debug.Log(item.Value);
                //装备后的操作
                GlobalParameterManager.currentSword = CurrentSword.Fire;            //显示火剑
                //PlayerKernalDataProxy.GetInstance().IncreaseMaxATK(item.Value);
                PlayerKernalDataProxy.GetInstance().IncreaseATKByProp(item.Value);
                PlayerKernalDataProxy.GetInstance().UpdateATKValue();
            }
        }
Exemplo n.º 21
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        //装备武器道具2
        private void OnWeapon2Click(GameObject go)
        {
            if (go != null)
            {
                ReplaceEquitment(swordTransform);

                //装备后的操作
                GlobalParameterManager.currentSword = CurrentSword.Potion;          //设置当前装备了毒剑,显示主角身上的毒剑
                //PlayerKernalDataProxy.GetInstance().IncreaseMaxATK(item.Value);
                PlayerKernalDataProxy.GetInstance().IncreaseATKByProp(item.Value);
                PlayerKernalDataProxy.GetInstance().UpdateATKValue();
            }
        }
        IEnumerator Start()
        {
            yield return new WaitForSeconds(WAIT_FOR_SECONDS_ON_START);

            //显示初始值
            PlayerKernalDataProxy.GetInstance().DisplayerAllOriginalValues();
            PlayerExternalDataProxy.GetInstance().DisplayAllOriginalValues();
            //玩家的姓名
            if (!string.IsNullOrEmpty(GlobalParaMgr.PlayerName))
            {
                TxtPlayerName.text = GlobalParaMgr.PlayerName;
                TxtPlayerNameByDetailPanel.text = GlobalParaMgr.PlayerName;
            }
        }
Exemplo n.º 23
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        private void OnWeapon3Click(GameObject go)
        {
            if (go != null)
            {
                //ReplaceEquitment(swordTransform);
                this.transform.SetParent(swordTransform);
                this.transform.position=Vector3.zero;

                //装备后的操作
                GlobalParameterManager.currentSword = CurrentSword.Thunder;
                //PlayerKernalDataProxy.GetInstance().IncreaseMaxATK(item.Value);
                PlayerKernalDataProxy.GetInstance().IncreaseATKByProp(item.Value);
                PlayerKernalDataProxy.GetInstance().UpdateATKValue();
            }
        }
 public PlayerKernalDataProxy(int IntHealth, int IntMagic, int IntAttack, int IntDefence, int IntDexterity,
                              int IntMaxHealth, int IntMaxMagic, int IntMaxAttack, int IntMaxDefence, int IntMaxDexterity,
                              int IntAttackByProp, int IntDefenceByProp, int IntDexterityByProp) : base(IntHealth, IntMagic, IntAttack,
                                                                                                        IntDefence, IntDexterity, IntMaxHealth, IntMaxMagic, IntMaxAttack, IntMaxDefence, IntMaxDexterity,
                                                                                                        IntAttackByProp, IntDefenceByProp, IntDexterityByProp)
 {
     if (_Instance == null)
     {
         _Instance = this;
     }
     else
     {
         return;
     }
 }
Exemplo n.º 25
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 /// <summary>
 /// 使用大红瓶
 /// </summary>
 /// <param name="go"></param>
 private void OnBigRedBottleClick(GameObject go)
 {
     if (go != null)
     {
         if (PlayerPackageDataProxy.GetInstance().GetCurrentBigRedNum() >= 1)
         {
             PlayerKernalDataProxy.GetInstance().IncreaseHealthValues(item.Value);
             PlayerPackageDataProxy.GetInstance().DecreaseBigRedNum(1);
         }
         else
         {
             //全部消耗完毕后将物体移出小方格并且隐藏
             this.transform.SetParent(recoverItem);
             this.gameObject.SetActive(false);
         }
     }
 }
Exemplo n.º 26
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 /// <summary>
 /// 使用小蓝瓶
 /// </summary>
 /// <param name="go"></param>
 private void OnLittleBlueBottleClick(GameObject go)
 {
     if (go != null)
     {
         if (PlayerPackageDataProxy.GetInstance().GetCurrentLittleBlueNum() >= 1)
         {
             //Debug.Log("消耗小蓝瓶");
             PlayerPackageDataProxy.GetInstance().DecreaseLittleBlueNum(1);
             PlayerKernalDataProxy.GetInstance().IncreaseMagicValues(item.Value);
         }
         else
         {
             //全部消耗完毕后将物体移出小方格并且隐藏
             this.transform.SetParent(recoverItem);
             this.gameObject.SetActive(false);
         }
     }
 }
Exemplo n.º 27
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 /// <summary>
 /// 得到当前最大的暴击率
 /// </summary>
 /// <returns></returns>
 public float GetMaxCritChance()
 {
     return(PlayerKernalDataProxy.GetInstance().GetMaxCritChance());
 }
Exemplo n.º 28
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 /// <summary>
 /// 得到当前的暴击率
 /// </summary>
 /// <returns>当前暴击率</returns>
 public float GetCurrentCritChange()
 {
     return(PlayerKernalDataProxy.GetInstance().GetCurrentCritChange());
 }
Exemplo n.º 29
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 public void UpdateCritChanceValue(float equitmentValue = 0)
 {
     PlayerKernalDataProxy.GetInstance().UpdateCritChanceValue(equitmentValue);
 }
Exemplo n.º 30
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 //得到增加的最大敏捷度数值
 public float GetMaxDexterity()
 {
     return(PlayerKernalDataProxy.GetInstance().GetMaxDexterity());
 }