Exemplo n.º 1
0
 public void OnPlayerDeath(GameObject ObjectThatKilledPlayer)
 {
     if (PlayerIsDead != null)
     {
         PlayerIsDead(ObjectThatKilledPlayer);
         print(string.Format("OnPlayerDeath has triggered {0} event call(s)", PlayerIsDead.GetInvocationList().Length));
     }
     else
     {
         print(string.Format("OnPlayerDeath has triggered no event calls. Player Died by {0} at location {1}", ObjectThatKilledPlayer.name, ObjectThatKilledPlayer.transform.position));
     }
 }
Exemplo n.º 2
0
 private void Die()
 {
     animator.Play("Die");
     PlayerIsDead.Invoke();
 }