Exemplo n.º 1
0
 private void OnTriggerStay(Collider other)
 {
     if (other.gameObject.tag.Equals("Player") && Input.GetKey(KeyCode.E))
     {
         PlayerInteraction pi = other.gameObject.GetComponent <PlayerInteraction>();
         pi.AddObjectToList(Item, index);
         Destroy(gameObject);
     }
 }