private void Awake() { input = GetComponent <PlayerInputCustom>(); movement = GetComponent <PlayerMovement>(); dash = GetComponent <PlayerDash>(); stats = GetComponent <PlayerStats>(); }
private void Awake() { movement = GetComponent <PlayerMovement>(); fire = GetComponent <PlayerFire>(); anim = GetComponent <Animator>(); input = GetComponent <PlayerInputCustom>(); }
private void Awake() { input = FindObjectOfType <PlayerInputCustom>(); gameOver = FindObjectOfType <GameoverResults>(); }
private void Awake() { input = GetComponent <PlayerInputCustom>(); dash = GetComponent <PlayerDash>(); }
private void Awake() { input = GetComponent <PlayerInputCustom>(); movement = GetComponent <PlayerMovement>(); rb = GetComponent <Rigidbody2D>(); }