Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        playerInfo = player.GetComponent <PlayerInform>();
        radius     = rect_Background.rect.width * 0.4f;

        moveSpeed *= PlayerPrefs.GetFloat(LATEST_SPEED) + 1;
    }
Exemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        playerInform = player.GetComponent <PlayerInform>();

        shot_routine        = BossPattern();
        fp_routine          = FixedPattern();
        contact_dmg_routine = ContactDamage();

        StartCoroutine(shot_routine);
        StartCoroutine(fp_routine);
        animator = GetComponentInChildren <Animator>();
    }