private void Save_Button_Click(object sender, EventArgs e) { var isSaved = PlayerIO.TrySave(Player); if (isSaved) { MessageBox.Show("Saved succesful."); } }
private void Save_Button_Click(object sender, EventArgs e) { var isSaved = PlayerIO.TrySave(Player); if (isSaved) { MessageBox.Show("Saved succesful."); } }