public override void Draw(SpriteBatch spriteBatch) { GameInfoText.Draw(spriteBatch); FPSOutputText.Draw(spriteBatch); PlayerShootModeText.Draw(spriteBatch); PlayerHealthText.Draw(spriteBatch); PlayerScore.Draw(spriteBatch); }
void Start() { health = maxHealth; text = FindObjectOfType <PlayerHealthText>(); text.SetHealthText(health); levelManager = FindObjectOfType <LevelManager>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); audioSource = GetComponent <AudioSource>(); shake = FindObjectOfType <CameraShake>(); }