private void OnTriggerEnter(Collider other) { GameObject Player = other.gameObject; PlayerHp component; if (PhotonScriptor.ConnectingScript.informPlayerID() == 1) { if ((component = Player.GetComponent <PlayerHp>()) != null && !Damaged) { PlayerHp.PlayerGetDamageforme(Givedamage); Damaged = true; } } GameObject Player2 = other.gameObject; PlayerHP2 component2; if (PhotonScriptor.ConnectingScript.informPlayerID() == 2) { if ((component2 = Player2.GetComponent <PlayerHP2>()) != null && !Damaged) { PlayerHP2.PlayerGetDamageforme(Givedamage); Damaged = true; } } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("hantei")) { return; } GameObject Player = other.gameObject; PlayerHp component; if ((component = Player.GetComponent <PlayerHp>()) != null) { if (PhotonScriptor.ConnectingScript.informPlayerID() != 1) { PlayerHp.PlayerGetDamage(Givedamage); } } GameObject Player2 = other.gameObject; PlayerHP2 component2; if ((component2 = Player2.GetComponent <PlayerHP2>()) != null) { if (PhotonScriptor.ConnectingScript.informPlayerID() != 2) { PlayerHP2.PlayerGetDamage(Givedamage); } } Destroy(this.gameObject); }
void Update() { if (PhotonScriptor.ConnectingScript.informPlayerID() == 1) { hp = PlayerHp.InformPlayerHP(); if (hp < 0) { hp = 0; } hpText.text = ""; int HpBar = (int)hp / 5; for (int n = 0; n < HpBar; n++) { hpText.text += "|"; } } if (PhotonScriptor.ConnectingScript.informPlayerID() == 2) { hp = PlayerHP2.InformPlayerHP(); if (hp < 0) { hp = 0; } hpText.text = ""; int HpBar = (int)hp / 5; for (int n = 0; n < HpBar; n++) { hpText.text += "|"; } } }