Exemplo n.º 1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.layer == 8)
     {
         PlayerEntity player = collision.gameObject.GetComponent <PlayerEntity>();
         player.ActiveInvulnerability();
         powerUp.isSpawned = false;
         powerUp.isActived = true;
         uiManager.powerUpSpawned.enabled = false;
         uiManager.powerUpActived.enabled = true;
         Destroy(gameObject);
     }
 }