private void OnCollisionEnter(Collision collision) { if (collision.gameObject.layer == 8) { PlayerEntity player = collision.gameObject.GetComponent <PlayerEntity>(); player.ActiveInvulnerability(); powerUp.isSpawned = false; powerUp.isActived = true; uiManager.powerUpSpawned.enabled = false; uiManager.powerUpActived.enabled = true; Destroy(gameObject); } }