Exemplo n.º 1
0
 private void Start()
 {
     detection    = GetComponent <PlayerEnemyInteraction>();
     capsule      = GetComponent <CapsuleCollider>();
     groundNormal = Vector3.one;
     audioSource  = GetComponent <AudioSource>();
     firstPerson  = GetComponent <FirstPersonAIO>();
     playerRB     = GetComponent <Rigidbody>();
 }
Exemplo n.º 2
0
    private void Awake()
    {
        playerEnergy = FindObjectOfType <PlayerEnergyLvl>();
        playerData   = FindObjectOfType <Player>().data;
        playerENnemy = FindObjectOfType <PlayerEnemyInteraction>();

        enemy       = GetComponent <Enemy>().data;
        enemyPlayer = GetComponent <EnemyPlayerInteraction>();
        if (GameObject.Find("Enemies"))
        {
            gameEnd = GameObject.Find("Enemies").GetComponent <GameEnd>();
        }
    }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Awake()
    {
        enemyHealth = transform.parent.GetComponent <EnemyHealth>();
        enemyDeath  = transform.parent.GetComponent <EnemyDeath>();
        enemy       = transform.parent.GetComponent <Enemy>().data;

        peiScript = enemy.playerEnemy;

        circleParticles    = transform.GetChild(0).GetComponentInChildren <ParticleSystem>();
        circleParticlesOne = transform.GetChild(1).GetComponentInChildren <ParticleSystem>();
        circleParticlesTwo = transform.GetChild(2).GetComponentInChildren <ParticleSystem>();
        hitParticles       = transform.GetChild(3).GetComponentInChildren <ParticleSystem>();
        verticalParticles  = transform.GetChild(4).GetComponentInChildren <ParticleSystem>();
    }
    // Start is called before the first frame update
    void Awake()
    {
        rb              = GetComponent <Rigidbody>();
        enemy           = GetComponent <Enemy>().data;
        enemyDeath      = GetComponent <EnemyDeath>();
        enemyController = GetComponent <EnemyController>();
        playerEnemy     = enemy.playerEnemy;

        player       = GameObject.FindObjectOfType <Player>();
        playerHealth = FindObjectOfType <PlayerHealth>();

        camRig = GameObject.Find("CameraRig").GetComponent <CameraRig>();

        SetNewLocation(0);
    }