private void Start() { detection = GetComponent <PlayerEnemyInteraction>(); capsule = GetComponent <CapsuleCollider>(); groundNormal = Vector3.one; audioSource = GetComponent <AudioSource>(); firstPerson = GetComponent <FirstPersonAIO>(); playerRB = GetComponent <Rigidbody>(); }
private void Awake() { playerEnergy = FindObjectOfType <PlayerEnergyLvl>(); playerData = FindObjectOfType <Player>().data; playerENnemy = FindObjectOfType <PlayerEnemyInteraction>(); enemy = GetComponent <Enemy>().data; enemyPlayer = GetComponent <EnemyPlayerInteraction>(); if (GameObject.Find("Enemies")) { gameEnd = GameObject.Find("Enemies").GetComponent <GameEnd>(); } }
// Start is called before the first frame update void Awake() { enemyHealth = transform.parent.GetComponent <EnemyHealth>(); enemyDeath = transform.parent.GetComponent <EnemyDeath>(); enemy = transform.parent.GetComponent <Enemy>().data; peiScript = enemy.playerEnemy; circleParticles = transform.GetChild(0).GetComponentInChildren <ParticleSystem>(); circleParticlesOne = transform.GetChild(1).GetComponentInChildren <ParticleSystem>(); circleParticlesTwo = transform.GetChild(2).GetComponentInChildren <ParticleSystem>(); hitParticles = transform.GetChild(3).GetComponentInChildren <ParticleSystem>(); verticalParticles = transform.GetChild(4).GetComponentInChildren <ParticleSystem>(); }
// Start is called before the first frame update void Awake() { rb = GetComponent <Rigidbody>(); enemy = GetComponent <Enemy>().data; enemyDeath = GetComponent <EnemyDeath>(); enemyController = GetComponent <EnemyController>(); playerEnemy = enemy.playerEnemy; player = GameObject.FindObjectOfType <Player>(); playerHealth = FindObjectOfType <PlayerHealth>(); camRig = GameObject.Find("CameraRig").GetComponent <CameraRig>(); SetNewLocation(0); }