Exemplo n.º 1
0
    IEnumerator WaitAndPrint()
    {
        IEnumerable <ObstacleSettings> obstacleDif = levelGen.GetObstaclesAvailable().Except(levelGen.GetObstaclesUsed());

        int[] obstableAdded = { -1, -1, -1 };
        int   maxSize       = (3 > obstacleDif.Count()) ? obstacleDif.Count() : 3;

        for (int i = 0; i < maxSize; i++)
        {
            int numb = Random.Range(0, obstacleDif.Count());
            if (!obstableAdded.Contains(numb))
            {
                obstableAdded[i] = numb;
                levelGen.AddObstaclesUsed(obstacleDif.ElementAt(numb));
                images[i].sprite = obstacleDif.ElementAt(numb).MenuSprite;
            }
            else
            {
                i--;
            }
        }
        pPlayerEmote.SetEmotion(emoteSelected);
        // suspend execution for 5 seconds
        yield return(new WaitForSeconds(5));

        killWall.SetActive(false);
        pPlayerEmote.gameObject.transform.position = new Vector3(.0f, 5.0f, .0f);
        killWall.SetActive(true);
        PopUp.SetActive(false);
        backgroundImg.SetActive(false);
        health.ModifyHealth(1);
        levelGen.ResetLevel();
        levelGen.GenerateObstacles();
        levelGen.Scroll(true);
        scoreMan.score = 0;
    }