Exemplo n.º 1
0
 public static void UnpackShader(
     int packedShaderIndex,
     out int localShaderIndex,
     out PlayerDrawHelper.ShaderConfiguration shaderType)
 {
     shaderType       = (PlayerDrawHelper.ShaderConfiguration)(packedShaderIndex / 1000);
     localShaderIndex = packedShaderIndex % 1000;
 }
Exemplo n.º 2
0
 public static int PackShader(
     int localShaderIndex,
     PlayerDrawHelper.ShaderConfiguration shaderType)
 {
     return(localShaderIndex + (int)shaderType * 1000);
 }