Exemplo n.º 1
0
    void OnGUI()
    {
        if (message_shown)
        {
            float w = Screen.width, h = Screen.height;

            GUI.skin = Skin;

            PlayerDatasScript datas = (PlayerDatasScript)NetworkConnectionInitScript.myPlayer.GetComponent <PlayerDatasScript>();
            GUI.Box(new Rect(w * 0.33f, h * 0.25f, w * 0.33f, h * 0.25f), "You have not enough red balls to create a sbire (" + datas.RedBalls.ToString() + " / 5) ! ");
        }
    }
    void SynchronizePlayerDatas(string datas)
    {
        if (Network.peerType == NetworkPeerType.Client)
        {
            PlayerDatasScript otherDatas = GameObject.Find("PlayerTmp(Clone)").GetComponent <PlayerDatasScript>();
            string[]          t_data     = datas.Split(new char[] { ';' });

            otherDatas.PlayerName           = t_data[0];
            otherDatas.MaxHealth            = float.Parse(t_data[1]);
            otherDatas.Health               = float.Parse(t_data[2]);
            otherDatas.RedBalls             = int.Parse(t_data[3]);
            otherDatas.YellowBalls          = int.Parse(t_data[4]);
            otherDatas.GreenBalls           = int.Parse(t_data[5]);
            otherDatas.NbCollectedFragments = int.Parse(t_data[6]);
        }
    }
Exemplo n.º 3
0
 void OnMouseDown()
 {
     if (IsAtGoodDistance)
     {
         PlayerDatasScript datas = (PlayerDatasScript)NetworkConnectionInitScript.myPlayer.GetComponent <PlayerDatasScript>();
         if (datas.RedBalls >= 5)
         {
             Network.Instantiate(MinionPrefab, minionSpawn.transform.position, minionSpawn.transform.rotation, 0);
             datas.RedBalls -= 5;
         }
         else
         {
             message_shown = true;
             Invoke("CancelShowMessage", MessageTimeOut);
         }
     }
 }
    void OnEndOfParty(bool win)
    {
        PlayerDatasScript script = PlayerPrefab.GetComponent <PlayerDatasScript>();

        if (win)
        {
            VictoryMessage = script.PlayerName + ", you win ! ";
            Audio.PlayOneShot(AudioWin);
        }
        else
        {
            VictoryMessage = script.PlayerName + ", you loose ... ";
            Audio.PlayOneShot(AudioLoose);
        }

        ShowMessage  = true;
        PlayingState = false;
        Invoke("End", 5.0f);
    }
    void Update()
    {
        if (networkView.isMine && PlayingState)
        {
            PlayerDatasScript playerDataScript      = PlayerPrefab.GetComponent <PlayerDatasScript>();
            PlayerDatasScript otherPlayerDataScript = GameObject.Find("PlayerTmp(Clone)").GetComponent <PlayerDatasScript>();

            // Client
            if (playerDataScript.Health <= 0 || playerDataScript.NbCollectedFragments >= 5)
            {
                if (playerDataScript.Health <= 0)
                {
                    OnEndOfParty(false);
                }

                if (playerDataScript.NbCollectedFragments >= 5)
                {
                    OnEndOfParty(true);
                }
            }

            // Other Client
            if (otherPlayerDataScript.Health <= 0 || otherPlayerDataScript.NbCollectedFragments >= 5)
            {
                if (otherPlayerDataScript.Health <= 0)
                {
                    OnEndOfParty(true);
                }

                if (otherPlayerDataScript.NbCollectedFragments >= 5)
                {
                    OnEndOfParty(false);
                }
            }
        }
    }