private void FormUpdatePlayerLevel()
        {
            int playerlvl = PlayerDataV.getPlayerLvl()[0];

            labelPlayerLevelNumber.Text = playerlvl.ToString();

            for (int i = PlayerLevelNames.Count - 1; i >= 0; i--)
            {
                if (PlayerLevelNames[i].LevelLimit <= playerlvl)
                {
                    labelPlayerLevelName.Text  = PlayerLevelNames[i].LevelName;
                    panelPlayerLevel.BackColor = PlayerLevelNames[i].NameColor;
                    break;
                }
            }

            labelPlayerExperience.Text           = PlayerDataV.ExperiencePoints.ToString();
            labelExperienceNxtLvlThreshhold.Text = "/   " + PlayerDataV.getPlayerLvl()[1].ToString();
        }
        private void buttonPlayerLvlMin_Click(object sender, EventArgs e)
        {
            PlayerDataV.getPlayerExp(0);

            FormUpdatePlayerLevel();
        }
        private void buttonPlayerLvlMinus10_Click(object sender, EventArgs e)
        {
            PlayerDataV.getPlayerExp(int.Parse(labelPlayerLevelNumber.Text) - 10);

            FormUpdatePlayerLevel();
        }