public void Start()
 {
     PlayerDataUtil.LoadPlayerData();
     // LevelUtil.printTutorialContent();
     if (PlayerDataUtil.playerData.soundEnabled)
     {
         bgMusic.Play();
     }
     else
     {
         bgMusic.Pause();
     }
 }
 public void toogleSound()
 {
     PlayerDataUtil.playerData.soundEnabled = !PlayerDataUtil.playerData.soundEnabled;
     if (PlayerDataUtil.playerData.soundEnabled)
     {
         BackgroundMusicController.Instance.bgMusic.Play();
         soundImg.sprite = SpriteManager.Instance.spriteAtlas.GetSprite("sound_on");
     }
     else
     {
         BackgroundMusicController.Instance.bgMusic.Pause();
         soundImg.sprite = SpriteManager.Instance.spriteAtlas.GetSprite("sound_off");
     }
     PlayerDataUtil.SavePlayerData();
 }
Exemplo n.º 3
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    public void JumpDoneValidate()
    {
        if (IsCurrentLadderIsLast())
        {
            AudioManager.Instance.playSound(Constants.ResourcesName.winSound);

            // Save unlocked checkpoint to player data
            PlayerDataUtil.playerData.unlockedCheckpoint++;
            PlayerDataUtil.SavePlayerData();

            // Load next level
            Level level = LevelUtil.LoadLevelData(LevelUtil.getCurrentLevel().index + 1);
            LevelUtil.setCurrentLevel(level);
            Refresh();
        }
    }
Exemplo n.º 4
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    // All logic when end a game level
    public IEnumerator EndGameLogic(float delay)
    {
        yield return(new WaitForSeconds(delay));

        if (!ended && clickedNumber >= numberOfClick && !isAnimating && findGameObjectsWithTag("bullet").Length <= 0)
        {
            ended = true;
            RemoveAllCurrentBombs();
            RemoveAllCurrentWalls();
            StopCoroutine(coroutine);
            // End this level, show the result panel
            resultPanel.SetActive(true);
            resultPanel.transform.DOScale(new Vector3(0.5f, 0.5f, 0), 1); // Animate to show result panel

            // Unlocked level if need
            int  remainBombs         = findGameObjectsWithTag("bomb").Length;
            bool isNextLevelUnlocked = false;
            if (level.index < Constants.TOTAL_LEVEL - 1)
            {
                isNextLevelUnlocked = level.index + 1 <= PlayerDataUtil.playerData.unlockedLevelIndex;
                if (remainBombs <= 0)
                {
                    if (!isNextLevelUnlocked)
                    {
                        // Unlock next level if it was locked
                        PlayerDataUtil.playerData.unlockedLevelIndex += 1;
                        isNextLevelUnlocked = true;
                    }
                }
            }

            // Fill result panel
            ResultPanelController resultsPanelController = resultPanel.GetComponent <ResultPanelController>();
            resultsPanelController.fillData(remainBombs, isNextLevelUnlocked);
            PlayerDataUtil.playerData.totalMatch++;
            PlayerDataUtil.SavePlayerData();

            // Show ads depend on total match of player
            if (PlayerDataUtil.playerData.totalMatch % Constants.MATCH_COUNT_EACH_POPUP_ADS == 0)
            {
                // TODO: Display popup ads
                Debug.LogError("Display ads");
            }
        }
    }
Exemplo n.º 5
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    // Use this for initialization
    void Start()
    {
        PlayerDataUtil.SavePlayerDataFirstTime();
        PlayerDataUtil.LoadPlayerData();

        for (int i = 0; i < Constants.TOTAL_LEVEL; i++)
        {
            GameObject levelPrefabClone = Instantiate(levelPrefab);

            // Add levelPrefab to levels canvas
            levelPrefabClone.transform.SetParent(transform);

            // Set properties for level prefabs children components
            // Set level name
            levelPrefabClone.GetComponentInChildren <Text>().text = (i + 1) + "";

            // Set level image, depend on status of level of players
            // Get user data
            bool unlocked = i + 1 <= PlayerDataUtil.playerData.unlockedLevelIndex;

            // Set level data and even when click
            Button b = levelPrefabClone.GetComponent <Button>();
            if (unlocked)
            {
                levelPrefabClone.GetComponentInChildren <Image>().sprite = levelUnlocked;
                b.onClick.AddListener(() => GoToLevel(i));
                latestLevelUnlockedPrefab = levelPrefabClone;
            }
            else
            {
                levelPrefabClone.GetComponentInChildren <Image>().sprite = levelLocked;
                b.interactable = false;
            }
        }
        SnapTo(latestLevelUnlockedPrefab.GetComponent <RectTransform>());
    }
Exemplo n.º 6
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 void Awake()
 {
     PlayerDataUtil.SavePlayerDataFirstTime(); // TODO: remove in production
     PlayerDataUtil.LoadPlayerData();
 }