void Awake()
    {
        GameObject playerOne =
            Instantiate(
                playerPrefab,
                SpawnPositionOne,
                Quaternion.identity);

        GameObject playerTwo =
            Instantiate(
                playerPrefab,
                SpawnPositionTwo,
                Quaternion.Euler(0, 0, 180));

        playerOnesTurn = playerOne.GetComponent <PlayerTurnManager>();
        playerTwosTurn = playerTwo.GetComponent <PlayerTurnManager>();

        playerOneDamageReceived = playerOne.GetComponent <PlayerDamageReceived>();
        playerTwoDamageReceived = playerTwo.GetComponent <PlayerDamageReceived>();

        playerOneMovement = playerOne.GetComponent <PlayerMovement>();
        playerTwoMovement = playerTwo.GetComponent <PlayerMovement>();

        playerOnesTurn.IsYourTurn = true;
    }
Exemplo n.º 2
0
 private void Start()
 {
     damageReceived = GetComponentInParent <PlayerDamageReceived>();
 }