private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag(TAG) && playerDB.getCoinAmount() >= 5) { Destroy(obj); } }
void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.CompareTag("Player")) { Destroy(gameObject); int coin = playerDB.getCoinAmount(); playerDB.setCoinAmount(coin + amount); } }