Exemplo n.º 1
0
    private void RpcSelect(PlayerCtrlState ctrlState)
    {
        //得到玩家方向
        switch (ctrlState)
        {
        case PlayerCtrlState.Left:
            mapID--;
            break;

        case PlayerCtrlState.Right:
            mapID++;
            break;
        }
    }
Exemplo n.º 2
0
    /// <summary>
    /// 选择地图
    /// </summary>
    private void SelectMap(object obj)
    {
        if (readyToBegin)
        {
            return;
        }

        if (!isLocalPlayer)
        {
            return;
        }

        //获得玩家方向
        PlayerCtrlState ctrlState = (PlayerCtrlState)obj;

        CmdSelect(ctrlState);
    }
Exemplo n.º 3
0
    private void SelectBtn(object obj)
    {
        PlayerCtrlState state = (PlayerCtrlState)obj;

        switch (state)
        {
        case PlayerCtrlState.Left:
            index--;
            break;

        case PlayerCtrlState.Right:
            index++;
            break;
        }
        index = Mathf.Clamp(index, 0, 1);
        startPanel.UpdateBtnStyle(Color.white, Color.black, Color.black, Color.white, index);
    }
Exemplo n.º 4
0
    /// <summary>
    /// 玩家选择
    /// </summary>
    /// <param name="obj">玩家选择的方向</param>
    private void PlayerSelecting(object obj)
    {
        PlayerCtrlState ctrlState = (PlayerCtrlState)obj; //获取玩家选择的方向

        Notify(GameEventType.PlayerSelecting, ctrlState); //广播玩家的选择
    }
Exemplo n.º 5
0
 private void CmdSelect(PlayerCtrlState ctrlState)
 {
     RpcSelect(ctrlState);
 }
Exemplo n.º 6
0
 /// <summary>
 /// 广播事件
 /// </summary>
 /// <param name="state">事件ID</param>
 /// <param name="obj">事件参数</param>
 public void NotifyEvent(PlayerCtrlState state, object obj)
 {
     eventMan.Notify((int)state, obj);
 }
Exemplo n.º 7
0
 /// <summary>
 /// 解注册
 /// </summary>
 /// <param name="state">事件ID</param>
 /// <param name="fun">需解注册的事件</param>
 public void UnRegisterEvent(PlayerCtrlState state, EventFun <object> fun)
 {
     eventMan.UnRegisterEvent((int)state, fun);
 }