public void AttachFlagToGameObject(GameObject obj) { PlayerController101 pc = obj.GetComponent <PlayerController101>(); if (pc) { this.transform.parent = obj.transform; pc.CmdPickUpFlag(); } }
public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer) { LobbyPlayer lobby = lobbyPlayer.GetComponent <LobbyPlayer>(); PlayerController101 player = gamePlayer.GetComponent <PlayerController101>(); if (lobby.playerName.Length > 0) { player.playerName = lobby.playerName; } else { player.playerName = "Player"; } player.color = lobby.playerColor; // spaceship.score = 0; // spaceship.lifeCount = 3; }