Exemplo n.º 1
0
 void Awake()
 {
     timer            = FindObjectOfType <Timer>();
     enemyAI          = FindObjectsOfType <EnemyAI>();
     hitBoxes         = GetComponent <PlayerAttack> ();
     currentHealth    = MaxHealth;
     playerFever      = GetComponent <PlayerAttack>();
     comboUI          = GetComponent <ComboCounter> ();
     consuming        = GetComponent <PlayerConsume> ();
     skillScript      = GetComponent <PlayerSkill>();
     controllerScript = GetComponent <PlayerController>();
     animator         = GetComponent <Animator>();
 }
    // Start is called before the first frame update
    void Start()
    {
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }

        pwc = GetComponent <PlayerWeaponController>();
        pc  = GetComponent <PlayerConsume>();

        GiveItem("spear");
        GiveItem("potion_test");
    }
Exemplo n.º 3
0
    float skillsTimer = 0.0f; // A skillsTimer variable is shared between the three skills.

    void Start()
    {
        sfx = FindObjectOfType <Sounds>();
        bossChargeHittable = true;
        anim             = GetComponent <Animator>();
        attackScript     = GetComponent <PlayerAttack>();
        comboScript      = GetComponent <ComboCounter>();
        healthScript     = GetComponent <PlayerHealth>();
        consumeScript    = GetComponent <PlayerConsume>();
        controllerScript = GetComponent <PlayerController>();
        GameObject iconsHolder = GameObject.Find("HUDCanvas/AbilityIcons");

        chargeIcon  = iconsHolder.transform.GetChild(0).GetComponent <IconCoolDown>();
        dodgeIcon   = iconsHolder.transform.GetChild(1).GetComponent <IconCoolDown>();
        tornadoIcon = iconsHolder.transform.GetChild(3).GetComponent <IconCoolDown>();
        rb          = GetComponent <Rigidbody2D>();
    }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     isUppercut          = false;
     playerController    = GetComponent <PlayerController>();
     originalChainDelay  = chainDelay;
     originalAttackDelay = attackDelay;
     originalCharged     = charged;
     //gameController = FindObjectOfType<GameController>();
     RightCharging = false;
     attacking     = false;
     isRight       = true;
     comboUI       = GetComponent <ComboCounter>();
     anim          = GetComponent <Animator>();
     anim.Play("Player_Idle");
     // ComboCounter = 0;
     canAttack = true;
     //SetCountText();
     RightHitbox1.SetActive(false);
     RightHitbox2.SetActive(false);
     RightHitbox3.SetActive(false);
     RightChargebox.SetActive(false);
     playerHealth  = GetComponent <PlayerHealth>();
     playerConsume = GetComponent <PlayerConsume>();
 }