Exemplo n.º 1
0
    private void SetPlayerReady(IPlayer player, bool readyAndAlive = true)
    {
        PlayerConstraints pc = playerConstraints[player];

        pc.SetReadyAndAlive(readyAndAlive);
        playerConstraints[player] = pc;
    }
Exemplo n.º 2
0
        public AddPlayerCommandValidator()
        {
            var playerConstraints = new PlayerConstraints();

            RuleFor(p => p.Nickname)
            .NotNull()
            .NotEmpty()
            .MaximumLength(playerConstraints.MaxNameLength);
        }
Exemplo n.º 3
0
    public void UnregisterPlayer(InputDataHolder playerInfo)
    {
        IPlayer           player      = playerToGuid.Forward[(Guid)playerInfo.identifier];
        PlayerConstraints constraints = playerConstraints[player];

        playerConstraints.Remove(player);
        playerToGuid.Remove((Guid)playerInfo.identifier);

        player.DestroyMe();
        Destroy(constraints.MenuPlayer.gameObject);

        if (GameManager.instance.GetActiveGameScene() == GameScene.Menu)
        {
            GameManager.instance.UpdatePlayerCount(playerToGuid.GetKeys().Count);
        }
        else if (GameManager.instance.GetActiveGameScene() == GameScene.Game)
        {
            CheckRemainingPlayers();
        }
    }
Exemplo n.º 4
0
    //Gets called from NetworkEventDispatcher -> definitely a client / Player instance.
    public void ReceivePlayerInput(InputDataHolder data)
    {
        Player player = (Player)playerToGuid.Forward[(Guid)data.identifier];

        if (player != null)
        {
            PlayerConstraints constraints = playerConstraints[player];

            if (GameManager.instance.GetActiveGameScene() == GameScene.Menu &&
                ((InputDataType)data.type).Equals(InputDataType.ready))
            {
                SetPlayerReady(player);
                CheckAllPlayersReady();
            }
            else if (GameManager.instance.GetActiveGameScene() == GameScene.Game)
            {
                player.ReceiveInput((InputDataType)data.type, data.data);
            }
        }
        else
        {
            Debug.Log($"could not handle message of unknown client. {data.identifier}");
        }
    }